Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM = 8129 MB
CPU name = Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.399 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\gsdx32-avx.dll
Binding PAD: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\lilypad.dll
Windows 10.0.18362
Binding SPU2: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 160ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.18362
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Scott\LaunchBox\Games\Sony Playstation 2\Metal Gear Solid 2 - Substance (USA).iso
Image type = DVD
isoFile: searching for layer1...
isoFile: loaded second layer from settings cache, sector=0x0011d1d0
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (3142944 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_205.54;1) Game CRC = 0xC539049D, EntryPoint = 0x00100010
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_205.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_205.54;1
1 00100000 000b5140 ............
Loaded, cdrom0:¥SLUS_205.54;1
start address 0x100010
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥PLD.IRX;1 args 9 arg 00c00000
loadmodule: id 25, ret 1
Loading savestate from slot 0...
filename: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\sstates\SLUS-20554 (C539049D).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
microVU0 Warning: Branch, Branch, Branch! [05c8]
microVU0 Warning: Branch, Branch, Branch! [05c8]
Loading savestate from slot 0...
filename: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\sstates\SLUS-20554 (C539049D).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
microVU0 Warning: Branch, Branch, Branch! [05c8]
microVU0 Warning: Branch, Branch, Branch! [05c8]
Loading savestate from slot 0...
filename: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\sstates\SLUS-20554 (C539049D).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
microVU0 Warning: Branch, Branch, Branch! [05c8]
microVU0 Warning: Branch, Branch, Branch! [05c8]
Loading savestate from slot 0...
filename: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\sstates\SLUS-20554 (C539049D).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
microVU0 Warning: Branch, Branch, Branch! [05c8]
microVU0 Warning: Branch, Branch, Branch! [05c8]
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\Users\Scott\LaunchBox\Emulators\PCSX2 1.4.0\sstates\SLUS-20554 (C539049D).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Loading GS