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Full Version: [Bug report] Upscaling issue - vertical lines in all Musou Warriors games
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I am not sure if it happens for games in PAL region, but it happens in NTSC-U and NTSC-J regions of the games.

Games confirmed with this issue: Samurai Warriors 1, Dynasty-Warriors 4/5/6, Warriors Orochi.

Threads on this issue:

https://forums.pcsx2.net/Thread-Samurai-...ical-lines
https://github.com/PCSX2/pcsx2/issues/2614
https://forums.pcsx2.net/Thread-Vertical...Warriors-5
https://forums.pcsx2.net/Thread-Dynasty-...s-6-issues
https://forums.pcsx2.net/Thread-Warriors...distortion


PCSX2 version: Official v1.6.0 release
CPU options: EE/IOP defaults, VUs defaults
Plugins used: GSdx32-AVX2 1.2.0 (hardware, dx11), SPU2-X 2.0.0
Description: 7 vertical lines when the game is upscaled. The only way to solve this is to run the game in native resolution.

I have tested with the stable v1.6.0 and latest dev build (v1.7.0-dev-1290-g33d8290fd) and all options in GSdx - Direct3D11 or OpenGL, CRC Hack Level, DATE Accuracy, Blending Accuracy, and Upscaling Hacks (Align Sprite, Merge Sprite, Half-pixel Offset, Round Sprite) in HW Hacks. Nothing worked.
Sorry but we don't accept upscaling reports.

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.