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Full Version: DirectX 11 not working on Intel HD 4600 in some games.
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Throws this error what's in the photo.

Game runs on software but refuses to run properly on DirectX 11. PCSX 2 version 1.7.3148
Update your GPU drivers
(08-02-2022, 09:20 AM)jesalvein Wrote: [ -> ]Update your GPU drivers

All drivers are up to date. My game can start on DirectX 11, but after that a black screen appears (the sound works, but there is no image) and if the game was launched in a window, then an error appears when it is turned on in full screen.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(08-02-2022, 04:04 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]


 PCSX2 Nightly - v1.7.3153 Compiled on Aug  2 2022
 Savestate version: 0x9a2e0000

 Host Machine Init:
 Operating System =  Microsoft Windows 10
 Physical RAM    =  16006 MB
 CPU name        =  Intel® Xeon® CPU E3-1245 v3 @ 3.40GHz
 Vendor/Model    =  GenuineIntel (stepping 03)
 CPU speed        =  3.392 ghz (8 logical threads)
 x86PType        =  Standard OEM
 x86Flags        =  bfebfbff 7ffafbff
 x86EFlags        =  2c100800

 x86 Features Detected:
 SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 FMA

 Reserving memory for recompilers...
 (SDLInputSource) Controller 0 inserted
 (SDLInputSource) Opened controller 0 (instance id 0, player id 0): PS1 Controller
 (SDLInputSource) Rumble is supported on 'PS1 Controller' via gamecontroller
 Scanning C:\ps 2\game (recursively)
 Current version: v1.7.3153
 Latest SHA: v1.7.3153
 Last Checked SHA:
 No update needed.
 Allocating memory map...
 Opening CDVD...
 isoFile open ok: C:\ps 2\game\SC.mdf
 Image type  = DVD
  * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2117696 sectors)
 Opening GS...
 Vsync is OFF
 D3D Adapter: Intel® HD Graphics P4600/P4700
 Creating a 848x526 flip-discard windowed swap chain
 D3D11 Graphics Driver Info:
 D3D_FEATURE_LEVEL_11_0
 VID: 0x8086 PID: 0x041A
 Intel® HD Graphics P4600/P4700
 Driver Version: 20.19.15.5171
 Vsync is OFF
 Opening SPU2...
 Initializing SndBuffer at sample rate of 48000...
 (Cubeb) Using normal 2 speaker stereo output.
 (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
 Opening PAD...
 Opening DEV9...
 Opening USB...
 Opening FW...
 McdSlot 0 [File]: C:\Users\Admin\Desktop\GUU\memcards\Mcd001.ps2
 McdSlot 1 [File]: C:\Users\Admin\Desktop\GUU\memcards\Mcd002.ps2
 EE/iR5900-32 Recompiler Reset
 Bios Found: Europe  v01.60(04/10/2001)  Console
 BIOS rom1 module not found, skipping...
 BIOS rom2 module not found, skipping...
 BIOS erom module not found, skipping...
 VM subsystems initialized in 188.88 ms
 [GameDB] Has not been initialized yet, initializing...
 [GameDB] 11276 games on record (loaded in 48.38ms)
 [GameDB] Searching for '' in GameDB
 [GameDB] Could not find '' in GameDB
 Applying settings...
 [GameDB] Searching for '' in GameDB
 [GameDB] Could not find '' in GameDB
 Processor count: 4 cores, 8 processors
 Cluster count: 1
 Ordered processor list: 0, 2, 4, 6, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1]
 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.72;1
 (SYSTEM.CNF) Software version = 1.00
 (SYSTEM.CNF) Disc region type = NTSC
 ELF (cdrom0:\SCUS_974.72;1) Game CRC = 0xC19A374E, EntryPoint = 0x00100010
 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.72;1
 (SYSTEM.CNF) Software version = 1.00
 (SYSTEM.CNF) Disc region type = NTSC
 Elf entry point @ 0x00100010 about to get recompiled. Load patches first.
 [GameDB] Searching for 'scus-97472' in GameDB
 [GameDB] Found 'scus-97472' in GameDB
 [GameDB] Searching for patch with CRC 'C19A374E'
 [GameDB] No CRC-specific patch or default patch found
 [GameDB] Searching for 'scus-97472' in GameDB
 [GameDB] Found 'scus-97472' in GameDB
  Applying settings...
 [GameDB] Searching for 'scus-97472' in GameDB
 [GameDB] Found 'scus-97472' in GameDB
 [GameDB] Game requires mipmapping but it has been force disabled.
 [GameDB] Enabled GS Hardware Fix: mipmap to [mode=1]
 [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=1]
 Updating GS configuration...
 Vsync is OFF
 (UpdateVSyncRate) Mode Changed to NTSC.
 ... with user configured refresh rate: 59.93 Hz
 Creating a 1920x1080 flip-discard windowed swap chain
 GS: Memory allocation failure.
 GS: Memory allocation failure.
 GS: Memory allocation failure.
 GS: Memory allocation failure.
 GS: Memory allocation failure.
 GS: Memory allocation failure.
 GS: Memory allocation failure.
 GS: Memory allocation failure.
What if you set internal red to native ?
(08-02-2022, 07:00 PM)jesalvein Wrote: [ -> ]What if you set internal red to native ?
What is this red to native? Where is it?
sorry.
internal RES
aka internal resolution
(08-02-2022, 07:21 PM)jesalvein Wrote: [ -> ]sorry.
internal RES
aka internal resolution

Directx 11 not working for me? By the way, it was from 1.7 that my resident evil 4 began to work in 720p with directx 11. On version 1.6, only in native.
Ok. So it worked 2x Res on earlier Dev builds, not on 1.6, and finally not anymore on latest Dev builds ? What about native resolution on latest Dev ?
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