GSdx 1.0
I can confirm that Haunting Ground is worse then the first update, door shadows are missing, characters shadows are missing, no panic effect, I think DOF is still fixed, these is still the white hazy effect.
basically what I reported that was fixed is now back and worse then before.
Haunting ground software is perfect except the shadows are a little bit glitchy, could someone confirm this?
tested in native.
Reply

Sponsored links

Game: Tomb Raider: Underworld
Issue: OGL without CRC hack + HW OGL depth enabled, causes lots of garbage on screen
Effect: garbage on screen, maybe messed up shader effects?
CRC: no effect, garbage still present on screen

Status:
-OGL and DX11 both have the same issue
-Issue is not relieved by any settings that I tried, in either hardware or software mode, or with DX11 or OGL
-In software mode, there is some distortion of the fullscreen shader effects (such as underwater effect, or heat haze effect) on the right side of the screen
-OGL hardware underwater: issue is more severe, underwater shader filter is working at least as correctly as in software mode, but the rendered image never updates and is frozen (game is unplayable like this underwater)
-OGL software underwater: filter works properly, except for distortion on the right side of the screen, and the rendered image updates (and game is playable in software mode underwater)

Example pictures (hardware: with more garbage / software: with less garbage, but distorted shader on right side of screen)

Hardware:
[Image: 2efq2aq.jpg]

Software:
[Image: 14o91kp.jpg]

Hardware (image is static even while playing, game is unplayable, except for the distorting shader which is active + distorted on right side of screen):
[Image: 30upohh.jpg]

Software (image is moving, game is playable, shader is active but only distorted on right side of screen):
[Image: w8x2zc.jpg]

First set + dump is of the first area of Lara's burning house: https://mega.nz/#!eVl3SaKQ!eR0w2B4Rh7beJ...yUa_Sz_eFg

Second set + dump is second area underwater: https://mega.nz/#!CQVnxKjT!6vUXy13oZvj01...i0goHqbl3c
Check out my snazzy Youtube channel, with many great PCSX2 emulation videos! Laugh http://www.youtube.com/user/curryking1 Laugh
Reply
Thats a really old version of GSDX, can you try the newest GIT please? It's frustrating when we go bug chasing for something that's already been fixed, so please check the newest build first.
[Image: ref-sig-anim.gif]

Reply
And compare without mipmap in sw renderer. It smells TC issue anyway.
Reply
Ah my mistake! Sorry, is the newest one posted in this thread? I will re-check it asap if so.

I only know about the version in this thread, I'm not sure how to access the "buildbot", I do not know how to compile things if that is what I have to do ^^
Check out my snazzy Youtube channel, with many great PCSX2 emulation videos! Laugh http://www.youtube.com/user/curryking1 Laugh
Reply
download the newest one from here http://buildbot.orphis.net/pcsx2/index.php

make sure you select it though Tongue
[Image: ref-sig-anim.gif]

Reply
OK I am not sure how to turn off the software mip-mapping (is that the Edge-AA at the bottom?), I turned off Edge-AA though. This is on the AVX plugin.

Exact same game scenarios as above, though I noticed that in software mode the blending problem of the shader on the right side no longer is present, so good work, you are better than I could have imagined Wink

Software OGL:
[Image: 33cyidj.jpg]

Hardware OGL:
[Image: 50fa7p.jpg]
(there was more garbage before switching to software mode, this was after switching back from software mode)

Software OGL underwater (looks great!):
[Image: oggzmf.jpg]

Hardware OGL underwater:
[Image: vxi0x3.jpg]

First set + dump is of the first area of Lara's burning house: https://mega.nz/#!GF8jXJAZ!OXWIXgLhH8maz...KmeVNdf-jQ

Second set + dump is second area underwater: https://mega.nz/#!TIc2SDRY!YWsgCuyv6BnmO...b65tnvF8Tk

If there's anything else I need to adjust let me know. I made sure CRC was at none for this, and yes I made sure to select the new plugin (I think XD).
Check out my snazzy Youtube channel, with many great PCSX2 emulation videos! Laugh http://www.youtube.com/user/curryking1 Laugh
Reply
(08-26-2015, 12:59 AM)curryking1 Wrote: OK I am not sure how to turn off the software mip-mapping

Press "Insert". And no, it is not the Edge-AA. And please embed the images in your post.
Reply
Ah OK thanks, I did not know of this key shortcut XD

I have a question btw: are the new OpenGL fixes to performance and such in this updated GSDX I just used? Or did GSDX move back towards an older version for the fixes?
Check out my snazzy Youtube channel, with many great PCSX2 emulation videos! Laugh http://www.youtube.com/user/curryking1 Laugh
Reply
I haven't updated for a while, But from what I understand, all the new fixes are present in the new versions, but Greg bundled them under a simplified interface options. Don't know the specifics though.
Reply




Users browsing this thread: 3 Guest(s)