Game: Tomb Raider: Underworld
Issue: OGL without CRC hack + HW OGL depth enabled, causes lots of garbage on screen
Effect: garbage on screen, maybe messed up shader effects?
CRC: no effect, garbage still present on screen
Status:
-OGL and DX11 both have the same issue
-Issue is not relieved by any settings that I tried, in either hardware or software mode, or with DX11 or OGL
-In software mode, there is some distortion of the fullscreen shader effects (such as underwater effect, or heat haze effect) on the right side of the screen
-OGL hardware underwater: issue is more severe, underwater shader filter is working at least as correctly as in software mode, but the rendered image never updates and is frozen (game is unplayable like this underwater)
-OGL software underwater: filter works properly, except for distortion on the right side of the screen, and the rendered image updates (and game is playable in software mode underwater)
Example pictures (hardware: with more garbage / software: with less garbage, but distorted shader on right side of screen)
Hardware:
[Image: 2efq2aq.jpg]
Software:
[Image: 14o91kp.jpg]
Hardware (image is static even while playing, game is unplayable, except for the distorting shader which is active + distorted on right side of screen):
[Image: 30upohh.jpg]
Software (image is moving, game is playable, shader is active but only distorted on right side of screen):
[Image: w8x2zc.jpg]
First set + dump is of the first area of Lara's burning house:
https://mega.nz/#!eVl3SaKQ!eR0w2B4Rh7beJ...yUa_Sz_eFg
Second set + dump is second area underwater:
https://mega.nz/#!CQVnxKjT!6vUXy13oZvj01...i0goHqbl3c