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well, with the newest GSdx (1538) there is a DX11 mode (Hardware), and it crashes pcsx2 when i try to run it.
doesn't explain why.
can it be fixed? is it a bug? does using that mode improve fps? DX10 mode still working.
specs:
windows 7 , build 7100
amd x2 4800+
gts 250 512mb
2gb ram
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I've successfully run DX11 multiple times on my Windows 7 machine. I actually use it as my main setting now.
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I too use only dx11 at the time ... I have a 8600GTS... and up till now there is nothing that needs dx11 hardware
also the compute shader would be possible to use with dx10 and dx10.1 hardware...
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all Directx 10 hardware is forward compatible with directx 11. IF newer DX11 hardware (if and when it arrives) will be more efficient at processing it, it remains to be seen. But since the advent of stream processors, programming shaders to do what directx wants them to do has become much easier than the fixed functions provided by previous generations
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I'm on a fresh install of the Windows 7 x64 RTM build 7600 with DirectX updated via the web installer and both the November and May redist packs. My hardware is a Core2 Q6600 OCed at 3.4ghz, 4gb of DDR2 RAM at 900mhz, and a Radeon 4870 OCed to 800/1000. I've already installed the 2005 MS pack and have the 2008 x64 packs installed as well.
DirectX 10 works beautifully, however the DirectX 11 SW and HW versions crash PCSX2 without warning or message. Help?
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07-21-2009, 06:07 PM
(This post was last modified: 07-21-2009, 06:07 PM by Gabest.)
GSdx uses dx11 beta from directx sdk, win7 has normal dx11, and they are not compatible. Maybe when the next sdk comes.