GSdx
I wonder if OCL allows for higher than native resolution without being too taxing, A part of me hopes not only because i'll never beable to use it (effing nVidia..)
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Currently OCL is limited to native.
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upscaling will destroy the whole purpose of the ocl renderer
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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(12-21-2014, 07:12 AM)ssakash Wrote: upscaling will destroy the whole purpose of the ocl renderer

Only if my theory about what that purpose is is correct.
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(12-21-2014, 08:39 AM)Blyss Sarania Wrote: Only if my theory about what that purpose is is correct.
I thought Gabest said it to you.Tongue
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(12-21-2014, 07:12 AM)ssakash Wrote: upscaling will destroy the whole purpose of the ocl renderer

What is the purpose of it?
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I also am curious, I thought it's purpose was software level accuracy with (some) hardware acceleration.
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(12-21-2014, 06:14 PM)xemnas99 Wrote: What is the purpose of it?

(12-21-2014, 06:38 PM)hellbringer616 Wrote: I also am curious, I thought it's purpose was software level accuracy with (some) hardware acceleration.

(12-21-2014, 02:08 PM)ssakash Wrote: I thought Gabest said it to you.Tongue


What hellbringer said is what I think. But no, Gabest never said it to me. I gleaned it from his comments on GIT while he was working on it. But it's still only a guess. I am no authority on this.
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I will try to pm Gabest asking the details of the ocl.
edit: the last time gabest was online was 3 months ago. so, i doubt he would reply in a week (or) month.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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(12-21-2014, 06:14 PM)xemnas99 Wrote: What is the purpose of it?

Higher accuracy than hardware mode, higher performance than software.
I don't know if there were/are plans for higher resolutions.
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