10-21-2015, 06:28 PM (This post was last modified: 10-21-2015, 06:29 PM by vsub.)
One question about Blending Unit Accuracy
Is this supposed to happen...the higher the mode,the blurrier the game will become.
Since I never use native and didn't really notest but there is definitely a difference between anything above Basic and below it on native.
For example,start Tales of the Abyss and go to Engeve and see how BLURRY the game becomes when you use medium or "High (Recommended high-end PC)" at native resolution
10-21-2015, 07:18 PM (This post was last modified: 10-21-2015, 07:19 PM by vsub.)
I asked because I don't know what to expect of that option...if it's needed on some mode only for certain games(fix some games but break other while using certain mode)
(10-21-2015, 06:28 PM)vsub Wrote: One question about Blending Unit Accuracy
Is this supposed to happen...the higher the mode,the blurrier the game will become.
Since I never use native and didn't really notest but there is definitely a difference between anything above Basic and below it on native.
For example,start Tales of the Abyss and go to Engeve and see how BLURRY the game becomes when you use medium or "High (Recommended high-end PC)" at native resolution
I'm guessing the background is supposed to be blurred? Depth effect gone wrong i guess.
IIRC the Tales games have an insane amount of post processing going on.
Hum, what give you the SW renderer? Accurate blending will round differently the value. Sometimes it is better, sometime it is worst. Upscaling also impact the rounding differently. Other possibility I did a very bad thing. Could you generate me a dump for this one. Just to be sure my code isn't silly.
In software mode is fine but if you switch to software and back to hardware,then it's not blurry even after reentering the town or changing renderers and blending modes