04-03-2015, 07:58 PM
Quote:Ahh yes. Yeah it works perfectly at 2x. Pretty well at 4x. Not so well at 3x. But that makes sense that it would do better on 2 and 4(half pixel times even number = full pixel?)You can try to tune the m_sub_texel_offset in GSRendererHW.cpp (around line 70)
Quote: Also is it forcing filtering off? When I have it on even setting full tick box in filtering does nothing. I mean it's fine if it does, I am just curious.Yes I disabled the bilinear filtering for the sprite. I kept it for other primitive (3d parts).