04-26-2015, 09:48 AM
Perfect. Normally a file callled Debug.txt (not sure about the extension) is created. Could you post it too, if you find it.
GSdx
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04-26-2015, 09:48 AM
Perfect. Normally a file callled Debug.txt (not sure about the extension) is created. Could you post it too, if you find it.
04-26-2015, 11:04 AM
I pushed a fix. Normally it must work better. Potentially there is still an issue with DSA.
I noticed that in Opengl, when you start a new game in SoTC, in the intro sequence when he is riding the horse over the bridge, the bridge's textures flicker more than in dx11.
Also, the shadows seem broken in opengl. Both with or without the new options. FFXII videos seem good now though.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5 CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs) Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb OS: Microsoft Windows 7 Ultimate
04-26-2015, 06:57 PM
I couldn't find a debug file. the newest build still crashes, but a few moments later and with a different call stack.
Exception Code: Unhandled exception at 0x000000B0 in pcsx2-dbg.exe: 0xC0000005: Access violation executing location 0x000000B0 Call stack Code: GSdx32-AVX-dbg.dll!GSDeviceOGL::StretchRect(GSTexture * st, const GSVector4 & sr, GSTexture * dt, const GSVector4 & dr, unsigned int ps, GSBlendStateOGL * bs, bool linear) Line 838 Dissasemmbly Code: DrawPrimitive();
04-26-2015, 06:59 PM
Could you put the full call stack and the emulog too. (note dissaemmbly is useless).
04-26-2015, 07:19 PM
Oh, sorry. that was the only entry in the call stack besides 000000b0() above it.
emulog http://pastebin.com/SDLh9dt5 Are there any log sources that you want me to enable Code: Line 278: DSA is not supported. Replace GL function pointer to emulate it Code: Beginning from line 237:
04-26-2015, 08:58 PM
Those messages are normal. I added an emulation layer for drivers that doesn't supoort DSA yet.
04-27-2015, 11:19 PM
SotC now launches, but after the intro plays for a couple seconds, video driver crashes. same thing with main menu. I don't have a call stack since the program itself doesn't technically crash.
Log http://pastebin.com/dgBZmTpf
04-27-2015, 11:27 PM
Well that's magic. I didn't change anything.
There is a dev branch, gsdx-muliple-va-test. Would you be able compile it? |
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