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Hum, I know there is a bug on GSdx (ogl) that miss some text. I have a testcase but I didn't have time to debug it.
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I had missing text issue before on linux version with Dragon Quest 8. I solved it by running in software mode, set extra rendering threads to 1.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
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SW rendering must be correct. I will see this weekend, if I can fix the bug of missing text in my (xenosaga) GSdx testcase.
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I'm still on it. But so far it seem it is an issue with depth precision (HW renderer). There is logz option on GSdx.ini maybe you could try to toggle it. I reallly don't know why the GL don't have same accuraccy as DX.
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Very strange, try to add it.
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01-31-2014, 11:34 PM
(This post was last modified: 01-31-2014, 11:35 PM by gregory.)
I don't understand why you don't have the option logz, legal value are 0 (disabled) and 1 (enabled/default). Anyway I think I have found the issue of depth. Could you please test latest svn (5860)?