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(07-27-2014, 08:00 AM)vsub Wrote: No...the bios version\region is never the problem regarding any problem(except if you are using the oldest PS2 bios...JP v1.00)
then whats causing them not to work ?
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I told you,the game is moving things is memory so the codes that worked before,now are at different address.
That's why I don't rely on the codes find over the net and make codes I want(I play on my PS2 so I just change few things with pcsx2 and artmoney,save the game and copy the save to my PS2)
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(07-27-2014, 08:23 AM)vsub Wrote: I told you,the game is moving things is memory so the codes that worked before,now are at different address.
That's why I don't rely on the codes find over the net and make codes I want(I play on my PS2 so I just change few things with pcsx2 and artmoney,save the game and copy the save to my PS2)
see thats what i dont understand ive wiped my computer and reinstalled everything but the ps2 stuff till recently i mean when i had them in the cheats ws folder it detected them as widescreen hacks instead of actual cheats...
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Ok let's say it like this
This is a code that worked before
//Max Mod Lvl
patch=1,EE,01FDEDBC,extended,00000063
Now for some reason the game decides to move that address to different location and place something else in this place.
Now the code location may be another address.
//Max Mod Lvl
patch=1,EE,different address,extended,00000063
Do you understand it now...it's not something that you can control.
There are other games that act that way too.
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(07-27-2014, 08:38 AM)vsub Wrote: Ok let's say it like this
This is a code that worked before
//Max Mod Lvl
patch=1,EE,01FDEDBC,extended,00000063
Now for some reason the game decides to move that address to different location and place something else in this place.
Now the code location may be another address.
//Max Mod Lvl
patch=1,EE,different address,extended,00000063
Do you understand it now...it's not something that you can control.
There are other games that act that way too.
then how would we figure out which addresses are working?
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i mean even if we cant find out how to fix them so they work probably any reason why they wouldnt stop working in the ws cheats folder/ and does that affect the visual aspects of the game in anyway?
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They did not stop working,the codes are modifying values at those addresses but they are not giving you the result you are expecting of them.
I've never bothered trying to fix them,I just find the codes I need by memory scanning and that's all.
Also modifying wrong addresses may make pcsx2 to crash.
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(07-27-2014, 06:07 AM)Devilswarchild Wrote: gametitle=Ms Saga A New Dawn [SLUS_212.70] (USA) [9F18CBC5]
Max HP, Max MEL, Max RNG, Max AMR and Max SPD of each Mobile Suit Code are incorrect.
Before (Incorrect):
//Mobile Suit 1 Codes
//Max HP
//patch=1,EE,01FDEDBE,extended,0000270F
//Max MEL
//patch=1,EE,01FDEDC0,extended,000003E7
//Max RNG
//patch=1,EE,01FDEDC2,extended,000003E7
//Max AMR
//patch=1,EE,01FDEDC4,extended,000003E7
//Max SPD
//patch=1,EE,01FDEDC6,extended,000003E7
After (Correct):
//Mobile Suit 1 Codes
//Max HP
//patch=1,EE, 11FDEDBE,extended,0000270F
//Max MEL
//patch=1,EE, 11FDEDC0,extended,000003E7
//Max RNG
//patch=1,EE, 11FDEDC2,extended,000003E7
//Max AMR
//patch=1,EE, 11FDEDC4,extended,000003E7
//Max SPD
//patch=1,EE, 11FDEDC6,extended,000003E7
I have fixed those codes. (Don't forget to remove comments("//") front of "patch=")
Code: gametitle=Ms Saga A New Dawn
//Mobile Suit 1 Codes
//Max Mod Lvl
//patch=1,EE,01FDEDBC,extended,00000063
//Max EN
//patch=1,EE,01FDEDBD,extended,00000063
//Max HP
//patch=1,EE,11FDEDBE,extended,0000270F
//Max MEL
//patch=1,EE,11FDEDC0,extended,000003E7
//Max RNG
//patch=1,EE,11FDEDC2,extended,000003E7
//Max AMR
//patch=1,EE,11FDEDC4,extended,000003E7
//Max SPD
//patch=1,EE,11FDEDC6,extended,000003E7
//Mobile Suit 2 Codes
//Max Mod Lvl
//patch=1,EE,01FDEE38,extended,00000063
//Max EN
//patch=1,EE,01FDEE39,extended,00000063
//Max HP
//patch=1,EE,11FDEE3A,extended,0000270F
//Max MEL
//patch=1,EE,11FDEE3C,extended,000003E7
//Max RNG
//patch=1,EE,11FDEE3E,extended,000003E7
//Max AMR
//patch=1,EE,11FDEE40,extended,000003E7
//Max SPD
//patch=1,EE,11FDEE42,extended,000003E7
//Mobile Suit 3 Codes
//Max Mod Lvl
//patch=1,EE,01FDEEB4,extended,00000063
//Max EN
//patch=1,EE,01FDEEB5,extended,00000063
//Max HP
//patch=1,EE,11FDEEB6,extended,0000270F
//Max MEL
//patch=1,EE,11FDEEB8,extended,000003E7
//Max RNG
//patch=1,EE,11FDEEBA,extended,000003E7
//Max AMR
//patch=1,EE,11FDEEBC,extended,000003E7
//Max SPD
//patch=1,EE,11FDEEBE,extended,000003E7
//Mobile Suit 4 Codes
//Max Mod Lvl
//patch=1,EE,01FDEF30,extended,00000063
//Max EN
//patch=1,EE,01FDEF31,extended,00000063
//Max HP
//patch=1,EE,11FDEF32,extended,0000270F
//Max MEL
//patch=1,EE,11FDEF34,extended,000003E7
//Max RNG
//patch=1,EE,11FDEF36,extended,000003E7
//Max AMR
//patch=1,EE,11FDEF38,extended,000003E7
//Max SPD
//patch=1,EE,11FDEF3A,extended,000003E7
//Mobile Suit 5 Codes
//Max Mod Lvl
//patch=1,EE,01FDEFAC,extended,00000063
//Max EN
//patch=1,EE,01FDEFAD,extended,00000063
//Max HP
//patch=1,EE,11FDEFAE,extended,0000270F
//Max MEL
//patch=1,EE,11FDEFB0,extended,000003E7
//Max RNG
//patch=1,EE,11FDEFB2,extended,000003E7
//Max AMR
//patch=1,EE,11FDEFB4,extended,000003E7
//Max SPD
//patch=1,EE,11FDEFB6,extended,000003E7
//Mobile Suit 6 Codes
//Max Mod Lvl
//patch=1,EE,01FDF028,extended,00000063
//Max EN
//patch=1,EE,01FDF029,extended,00000063
//Max HP
//patch=1,EE,11FDF02A,extended,0000270F
//Max MEL
//patch=1,EE,11FDF02C,extended,000003E7
//Max RNG
//patch=1,EE,11FDF02E,extended,000003E7
//Max AMR
//patch=1,EE,11FDF030,extended,000003E7
//Max SPD
//patch=1,EE,11FDF032,extended,000003E7
//Mobile Suit 7 Codes
//Max Mod Lvl
//patch=1,EE,01FDF0A4,extended,00000063
//Max EN
//patch=1,EE,01FDF0A5,extended,00000063
//Max HP
//patch=1,EE,11FDF0A6,extended,0000270F
//Max MEL
//patch=1,EE,11FDF0A8,extended,000003E7
//Max RNG
//patch=1,EE,11FDF0AA,extended,000003E7
//Max AMR
//patch=1,EE,11FDF0AC,extended,000003E7
//Max SPD
//patch=1,EE,11FDF0AE,extended,000003E7
//Mobile Suit 8 Codes
//Max Mod Lvl
//patch=1,EE,01FDF120,extended,00000063
//Max EN
//patch=1,EE,01FDF121,extended,00000063
//Max HP
//patch=1,EE,11FDF122,extended,0000270F
//Max MEL
//patch=1,EE,11FDF124,extended,000003E7
//Max RNG
//patch=1,EE,11FDF126,extended,000003E7
//Max AMR
//patch=1,EE,11FDF128,extended,000003E7
//Max SPD
//patch=1,EE,11FDF12A,extended,000003E7
//Mobile Suit 9 Codes
//Max Mod Lvl
//patch=1,EE,01FDF19C,extended,00000063
//Max EN
//patch=1,EE,01FDF19D,extended,00000063
//Max HP
//patch=1,EE,11FDF19E,extended,0000270F
//Max MEL
//patch=1,EE,11FDF1A0,extended,000003E7
//Max RNG
//patch=1,EE,11FDF1A2,extended,000003E7
//Max AMR
//patch=1,EE,11FDF1A4,extended,000003E7
//Max SPD
//patch=1,EE,11FDF1A6,extended,000003E7
//Mobile Suit 10 Codes
//Max Mod Lvl
//patch=1,EE,01FDF218,extended,00000063
//Max EN
//patch=1,EE,01FDF219,extended,00000063
//Max HP
//patch=1,EE,11FDF21A,extended,0000270F
//Max MEL
//patch=1,EE,11FDF21C,extended,000003E7
//Max RNG
//patch=1,EE,11FDF21E,extended,000003E7
//Max AMR
//patch=1,EE,11FDF220,extended,000003E7
//Max SPD
//patch=1,EE,11FDF222,extended,000003E7
//Mobile Suit 11 Codes
//Max Mod Lvl
//patch=1,EE,01FDF294,extended,00000063
//Max EN
//patch=1,EE,01FDF295,extended,00000063
//Max HP
//patch=1,EE,11FDF296,extended,0000270F
//Max MEL
//patch=1,EE,11FDF298,extended,000003E7
//Max RNG
//patch=1,EE,11FDF29A,extended,000003E7
//Max AMR
//patch=1,EE,11FDF29C,extended,000003E7
//Max SPD
//patch=1,EE,11FDF29E,extended,000003E7
//Shining Gundam
//patch=1,EE,11FDD73A,extended,0000039B
//patch=1,EE,01FDDB4D,extended,0000005A
//Master Gundam
//patch=1,EE,11FDD748,extended,000003A2
//patch=1,EE,01FDDB54,extended,0000005A
//Altron
//patch=1,EE,11FDD746,extended,000003A1
//patch=1,EE,01FDDB53,extended,0000005A
//Sand Rock
//patch=1,EE,11FDD744,extended,000003A0
//patch=1,EE,01FDDB52,extended,0000005A
//Heavy Arms
//patch=1,EE,11FDD742,extended,0000039F
//patch=1,EE,01FDDB51,extended,0000005A
//DeathScythe
//patch=1,EE,11FDD740,extended,0000039E
//patch=1,EE,01FDDB50,extended,0000005A
//Wing Gundam
//patch=1,EE,11FDD73E,extended,0000039D
//patch=1,EE,01FDDB4F,extended,0000005A
//God (Burning) Gundam
//patch=1,EE,11FDD73C,extended,0000039C
//patch=1,EE,01FDDB4E,extended,0000005A
//ZZ Gundam
//patch=1,EE,11FDD734,extended,00000398
//patch=1,EE,01FDDB4A,extended,0000005A
//Zeta Gundam
//patch=1,EE,11FDD724,extended,00000390
//patch=1,EE,01FDDB42,extended,0000005A
//Gundam Mark II
//patch=1,EE,11FDD720,extended,0000038E
//patch=1,EE,01FDDB40,extended,0000005A
//Full Armor Gundam
//patch=1,EE,11FDD708,extended,00000382
//patch=1,EE,01FDDB34,extended,0000005A
//Hyaku Shiki
//patch=1,EE,11FDD722,extended,0000038F
//patch=1,EE,01FDDB41,extended,0000005A
//Nu Gundam
//patch=1,EE,11FDD736,extended,00000399
//patch=1,EE,01FDDB4B,extended,0000005A
//Gundam
//patch=1,EE,11FDD706,extended,00000381
//patch=1,EE,01FDDB33,extended,0000005A
//Infinite Money
//patch=1,EE,11FDD000,extended,0000FFFF
//Max Money
//patch=1,EE,21FDD000,extended,0098967F
//-95 (S) Ecap
//patch=1,EE,01FDDB2D,extended,0000005F
//-95 Wub Ecap
//patch=1,EE,01FDDB2E,extended,0000005F
//All Item (Does not include items like Card LV1 etc. important stuff)
//patch=1,EE,41FDD2C2,extended,00430001
//patch=1,EE,015F0160,extended,00020002
//patch=1,EE,41FDD3D0,extended,002B0001
//patch=1,EE,01E601E7,extended,00020002
//patch=1,EE,11FDD47C,extended,0000023C
//patch=1,EE,41FDD6AC,extended,00280001
//patch=1,EE,03540355,extended,00020002
//patch=1,EE,11FDD75E,extended,000003AD
//patch=1,EE,41FDD050,extended,00E40001
//patch=1,EE,00280027,extended,00020002
//Item quantity 90
//patch=1,EE,41FDD911,extended,00210001
//patch=1,EE,5A5A5A5A,extended,00000000
//patch=1,EE,11FDD995,extended,00005A5A
//patch=1,EE,41FDD998,extended,00150001
//patch=1,EE,5A5A5A5A,extended,00000000
//patch=1,EE,11FDD9EC,extended,00005A5A
//patch=1,EE,01FDD9EE,extended,0000005A
//patch=1,EE,41FDDB06,extended,00140001
//patch=1,EE,5A5A5A5A,extended,00000000
//patch=1,EE,01FDDB5F,extended,0000005A
//patch=1,EE,41FDD7C6,extended,003E0001
//patch=1,EE,5A5A5A5A,extended,00000000
//--All Character Codes--
//Everyone EN10
//patch=1,EE,01FDEDBD,extended,0000000A
//patch=1,EE,01FDEE39,extended,0000000A
//patch=1,EE,01FDEEB5,extended,0000000A
//patch=1,EE,01FDEF31,extended,0000000A
//patch=1,EE,01FDEFAD,extended,0000000A
//patch=1,EE,01FDF029,extended,0000000A
//patch=1,EE,01FDF0A5,extended,0000000A
//patch=1,EE,01FDF121,extended,0000000A
//patch=1,EE,01FDF19D,extended,0000000A
//patch=1,EE,01FDF219,extended,0000000A
//patch=1,EE,01FDF295,extended,0000000A
//Everyone TP maximum
//patch=1,EE,11FDE894,extended,00000280
//patch=1,EE,11FDE90C,extended,00000280
//patch=1,EE,11FDE984,extended,00000280
//patch=1,EE,11FDE9FC,extended,00000280
//patch=1,EE,11FDEA74,extended,00000280
//patch=1,EE,11FDEAEC,extended,00000280
//patch=1,EE,11FDEB64,extended,00000280
//patch=1,EE,11FDEBDC,extended,00000280
//patch=1,EE,11FDEC54,extended,00000280
//patch=1,EE,11FDECCC,extended,00000280
//patch=1,EE,11FDED44,extended,00000280
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Even if it's the incorrect digit in the address,it will still change the value if the codes are changing the correct addresses
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07-27-2014, 08:20 PM
(This post was last modified: 07-27-2014, 08:23 PM by Devilswarchild.)
ok i just noticed something with your multiconverter vsub... i placed those codes he fixed into the raw side and took out all the // that were in front of patch then clicked to pnach and it put them all back what gives with that?
oh and what would be a better plugin to use for both sound and video for ms saga a new dawn?
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