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03-07-2015, 07:09 PM
(This post was last modified: 03-09-2015, 08:37 AM by dogen.)
Months of work to add a different type of fullscreen support?
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(03-06-2015, 03:28 PM)Ge-Force Wrote: I've seen exclusive full-screen a requested once before (I think, can't seem to find the post)
It was probably me
. I was scratching my head thinking about why Vsync without aero worked only in some games and only under certain resolutions.
I'd like to have the skills to implement this and a black frame insertion feature (the reason why I use retroarch for everything except for PCSX2 and Dolphin), but for now I only know Java, Javascript, Java EE and PHP. A lot more than a year ago, but I still didn't start with C++.
I wonder if exclusive fullscreen would automatically trigger 3D Vision in GSdx.
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I have one question.
What is the difference between pcsx2 borderless full screen and removing the window borders(and caption)and resize the window to the screen resolution by applying a style to the window
I tried this with autohotkey and there is definitely a difference(at least vsync from the pcsx2 settings is not needed)
Aero is enabled
The only games I have(I think)that need timing are At Tonelico 2 and Shadow Hearts seties
Are those good enough to measure input lag?
PS.I can't post the code,I'm not at home