01-29-2017, 06:58 AM
PCSX2 for Debian/Ubuntu
01-29-2017, 11:21 AM
This game is heavy. And your driver isn't fully optimized yet. Maybe a newer Mesa could help.
01-30-2017, 10:18 AM
(01-29-2017, 11:21 AM)gregory Wrote: This game is heavy. And your driver isn't fully optimized yet. Maybe a newer Mesa could help.
After an update of PCSX2 and Mesa packages today...
... I got a sweet boost on speed/performance (MIN:45%, MAX:75%). I'll test it with another games.
Seems like Mesa is switching to version 13.x. Ubuntu repos are delivering latest 12.x (12.0.6). I can compile 13.x but I'm not sure if it's stable.
02-05-2017, 07:16 PM
I'm having an issue with "crackling" audio with the following spu settings. I've experienced it with FFX and Kingdom Hearts. KH is running just fine, but this crackling is driving my nuts. I noticed an issue on github in reference to SDL2 2.0.4; however, re-compiling PCSX2 (multiarch) against the git repo is proving impossible. Could it be another issue? Have any other tips? (I've tried every combination of Interpolation/module/portaudio API/SDL API/Sync mode, and this setup offers the best quality/speed of sound; for example, when using portaudio I get constant buffer underruns).
Cracking noise issue:
Linux mediacenter-PC 4.4.0-38-generic #57-Ubuntu SMP Tue Sep 6 15:42:33 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
02-05-2017, 07:55 PM
Which version of PCSX2?
02-06-2017, 04:24 PM
02-06-2017, 04:27 PM
There is a daily build available here https://launchpad.net/%7Epcsx2-team/+arc...csx2-daily
Otherwise, I will try to post a build of spu2x (but I'm not reliable and quite busy and I'm on Debian)
02-07-2017, 12:40 PM
I had The Same Crackling audio issue in KH and other Games like Yu-gi-oh DotR what Fixed it for me is that in SPU2-X I've changed the Port Audio API From ALSA to JACK, the crackling stopped in most games I've Tried. im using LInux Mint 18.1
MB MSI Z-87 MPOWER
CPU : Intel i7 4770k @3.50
GPU: Nvidia 770 GTX
RAM: 16 GB DDR3
OS: Windows 10 Pro x64,Linux Mint 18.1 Cinnamon
02-07-2017, 01:13 PM
By the way maybe the latency is too small (or too big?)
02-11-2017, 03:55 PM
The daily (Version: 3:1.5.0~git20161018.111526-2) worked great! I appreciate the help Gregory.
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