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Using a (Software) or Direct3D9 renderer in GSdx? I've only seen "out of memory" errors happen with those in 0.9.8 but never with Direct3D10/11 (Hardware).
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dx10. However, I'm using the alpha hack, offset hack and skipdraw hack. Could these possibly be hurting me at all? They were graphics hacks I used with my Yakuza 2 disc.
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ok just tested - the graphics hacks have nothing to do with the memory leak
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how did you test the graphics?
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Can anyone with this game try with GSdx 0.1.14 and see if the same happens?
http://forums.pcsx2.net/Thread-GSdx
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After some testing we found out r1549 of GSdx started this issue (on other games as well)
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Unfortunately that rev changes several things at once, and they're hard to separate and test :/
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I've managed to play this game without problems with PCSX2 0.9.4 you only need to use GSdx9 (MSVC 14.00, SSE2)0.10.0 with Pixel shader 3.0 and with a check on palettized textures.
Also I played Jikkyou Powerful Pro Yakyuu 14 the japanese version without problems with ZeroGS KOSMOS 0.97.0 on PCSX2 0.9.4.