Custom Shaders for GSdx
Thanks. Looks great fullscreen!
The included attachment is what it looks like with texture filtering checked instead of boxed (view fullscreen so you can see them as i do and not clumped).
   
This one is with the same specifications but this time, with scanline opacity at 0.75:
   
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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Just started messing with the Bilinear Scanline shader in conjunction with SweetFX 1.4 and its looking nice Smile
I'll try it with a 3D game or 2 later tonight. Can I get a little clarification on opacity though? Which way do I have to go to get lighter results?

Code:
#define BILINEAR_ENABLED 0    // Enables/Disables Bilinear filtering
#define SCAN_ENABLED 1        // Enables/Disables Scanlines
#define SCAN_SIZE 0.25         // Line size, depends on resolution. Try values between 0.0 and 1.0.
#define SCAN_OPACITY 0.75     // Multiplier, with 0.5 being 50% darker.

Without the Filter
   

With the Filter
   
CPU: AMD Ryzen 5900X | Mobo: Gigabyte x570 Aorus Ultra | GPU: Nvidia RTX 3080Ti | Mem: Crucial Ballistix 32GB DDR4 | OS: Windows 10 x64
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Just curious. What is the benefit of the scanlines? Or is it just a personal preference?

Asmodean, there is this warning when using PCSX2 FX shader: "shader.fx(801,9): warning X3206: implicit truncation of vector type".

Will this cause any problems?
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Scanlines are used for personal preference, to mask pixelation, or to replicate a certain type of screen experience.

Here is one with scanlines mixed with Guest's AA 2o UnDaisy shader:
http://www.ngemu.com/forums/showthread.php?t=155983
(6th post from the bottom)
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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(04-11-2013, 04:51 PM)shinra358 Wrote: Scanlines are used for personal preference, to mask pixelation, or to replicate a certain type of screen experience.

Thanks. I just don't get the point because I don't see any image quality improvement with the scanlines. Smile
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Been searching for ages for something that greatly smooths out (sprites particularly) 2D fighting games-- has anyone been able to get something like xBR, HQx, or even 2xSai/Super Eagle on PCSX2? I just can't bear to look at something like Marvel vs Capcom 2 on a large display when other emulated SNES or MAME games look incredible with such filters Tongue
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The 2 I mentioned do that. So do the ones on the front page. Some are editable so that you can choose the value that you want for some of the effects.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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I tried to make a Scale2x one, but didn't work at all. =S
[Image: nbKSK.jpg]
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Have you tried PCSX2 FX shader? It works quite well.
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which shaders do you recommend me to install? should i put the PeteOgl or other?

and i think you forgot to add this shader you did on this thread http://forums.pcsx2.net/Thread-Some-kind...a-2?page=8 --> http://www.mediafire.com/?i95v356zxnusgpb
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