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04-06-2013, 05:43 PM
(This post was last modified: 04-08-2013, 01:56 AM by shinra358.)
Thanks. Looks great fullscreen!
The included attachment is what it looks like with texture filtering checked instead of boxed (view fullscreen so you can see them as i do and not clumped).
This one is with the same specifications but this time, with scanline opacity at 0.75:
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04-11-2013, 02:21 PM
(This post was last modified: 04-11-2013, 02:26 PM by OminaeYu.)
Just started messing with the Bilinear Scanline shader in conjunction with SweetFX 1.4 and its looking nice
I'll try it with a 3D game or 2 later tonight. Can I get a little clarification on opacity though? Which way do I have to go to get lighter results?
Code:
#define BILINEAR_ENABLED 0 // Enables/Disables Bilinear filtering
#define SCAN_ENABLED 1 // Enables/Disables Scanlines
#define SCAN_SIZE 0.25 // Line size, depends on resolution. Try values between 0.0 and 1.0.
#define SCAN_OPACITY 0.75 // Multiplier, with 0.5 being 50% darker.
Without the Filter
With the Filter
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04-11-2013, 02:53 PM
(This post was last modified: 04-11-2013, 03:36 PM by Akio.)
Just curious. What is the benefit of the scanlines? Or is it just a personal preference?
Asmodean, there is this warning when using PCSX2 FX shader: "shader.fx(801,9): warning X3206: implicit truncation of vector type".
Will this cause any problems?
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Scanlines are used for personal preference, to mask pixelation, or to replicate a certain type of screen experience.
Here is one with scanlines mixed with Guest's AA 2o UnDaisy shader:
http://www.ngemu.com/forums/showthread.php?t=155983
(6th post from the bottom)
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The 2 I mentioned do that. So do the ones on the front page. Some are editable so that you can choose the value that you want for some of the effects.
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I tried to make a Scale2x one, but didn't work at all. =S
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Have you tried PCSX2 FX shader? It works quite well.