Custom Shaders for GSdx
#81
It Is Good!
Intel Core i3 330M 2,13GHz, Dual Core, 4 threads
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#82
https://code.google.com/p/pcsx2/source/detail?r=5390

We made it so it doesn't die horribly when no shader.fx is found Wink
Thanks for keeping it up to date, KrossX.
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#83
Look how diferent (and better) these shaders make the games:

WITH and WITHOUT SHADERS - See in full screen

[Image: xeno04.jpg]

[Image: xeno05.jpg]

[Image: xeno08.jpg]

[Image: xeno07.jpg]


Other Images:

[Image: xeno01.jpg]

[Image: xeno03.jpg]

[Image: xeno06.jpg]

It is better than MANY PS3 / XBOX360 games.
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#84
(08-20-2012, 09:48 PM)rama Wrote: https://code.google.com/p/pcsx2/source/detail?r=5390

We made it so it doesn't die horribly when no shader.fx is found Wink
Thanks for keeping it up to date, KrossX.

Nice~ Laugh
[Image: nbKSK.jpg]
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#85
Hello,

I'm using r5390 and I'm trying to use the Colored FXAA shader. I've renamed to shader.fx and it is the main directory where the .exe is. When I get into the game, I've tried using Page Up, however, I don't notice any change whatsoever, on several screens.

I've tried enabling while toggling shadeboost on and off and I've tried using KrossX's revised gsdx 5379

---Edit--
I tried the others, however they still don't seem to work for me. But when I tried to load Colored FXAA shader, I noticed when I press PgUp and then reset pcsx2 I get "\pcsx2-5390-windows-x86\shader.fx(2004,10): warning X3206: 'FxaaPixelShader': implicit truncation of vector type"
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#86
That means it was indeed found, so that part is good... in a sense. Do you see any message when you press the pgup key?
[Image: nbKSK.jpg]
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#87
No, there are no messages whatsoever when I press PgUp and I tried having the console set to show all messages.

Also, If I just press PgUp, I don't get that warning. The warning only happens when I press PgUp AND reset.
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#88
Alright, what's your video card and renderer for GSdx? Other than that, did the normal FXAA work for you?
[Image: nbKSK.jpg]
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#89
NVIDIA GeForce GTX 560 TI
Direct3D11 Hardware
GSdx 5390

No, none of the custom shaders I tried worked for me. I tried all of them except the drunk shader and cell shader.

Shadeboost works fine if that's what you meant.

Do I need to use the patch file? With 5390 I though the patch did not need to be used.
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#90
andmoc, you're not convincing me with those screenshots, i can tell the first comparison images has fxaa enabled due to the general blurriness.
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