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It Is Good!
Intel Core i3 330M 2,13GHz, Dual Core, 4 threads
ATi Mobility Radeon HD 5470 512MB
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Windows 7 HP
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08-21-2012, 04:45 AM
(This post was last modified: 08-21-2012, 04:47 AM by Renzu.)
Hello,
I'm using r5390 and I'm trying to use the Colored FXAA shader. I've renamed to shader.fx and it is the main directory where the .exe is. When I get into the game, I've tried using Page Up, however, I don't notice any change whatsoever, on several screens.
I've tried enabling while toggling shadeboost on and off and I've tried using KrossX's revised gsdx 5379
---Edit--
I tried the others, however they still don't seem to work for me. But when I tried to load Colored FXAA shader, I noticed when I press PgUp and then reset pcsx2 I get "\pcsx2-5390-windows-x86\shader.fx(2004,10): warning X3206: 'FxaaPixelShader': implicit truncation of vector type"
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That means it was indeed found, so that part is good... in a sense. Do you see any message when you press the pgup key?
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08-21-2012, 04:50 AM
(This post was last modified: 08-21-2012, 04:57 AM by Renzu.)
No, there are no messages whatsoever when I press PgUp and I tried having the console set to show all messages.
Also, If I just press PgUp, I don't get that warning. The warning only happens when I press PgUp AND reset.
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08-21-2012, 05:05 AM
(This post was last modified: 08-21-2012, 05:06 AM by KrossX.)
Alright, what's your video card and renderer for GSdx? Other than that, did the normal FXAA work for you?
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08-21-2012, 05:08 AM
(This post was last modified: 08-21-2012, 05:15 AM by Renzu.)
NVIDIA GeForce GTX 560 TI
Direct3D11 Hardware
GSdx 5390
No, none of the custom shaders I tried worked for me. I tried all of them except the drunk shader and cell shader.
Shadeboost works fine if that's what you meant.
Do I need to use the patch file? With 5390 I though the patch did not need to be used.
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08-21-2012, 05:12 AM
(This post was last modified: 08-21-2012, 05:13 AM by Squall Leonhart.)
andmoc, you're not convincing me with those screenshots, i can tell the first comparison images has fxaa enabled due to the general blurriness.