07-02-2015, 08:28 PM
(This post was last modified: 07-02-2015, 08:34 PM by tsunami2311.)
I did more test with FXAA opengl today that confused me
First i start FF10 up with just shader effect above, opengl and fxaa instantly broke/disabled the shader effects.i disabled fxaa via ini will pcsx2 still running and just restart the emu and all was good,
I then Enabled FXAA (pgup) and it broke shaders again. I switched to DX11 and FXAA and shader effect worked i switch back to opengl and FXAA (pgup) and shader effect worked.
but the shader fxaa (home) just breaks it in general in opengl and seem carry over to the (pgup) fxaa if you dont close and restart pcsx2 or switch from opengl to dx and back to opengl?
Code:
#define UHQ_FXAA 1
#define BLENDED_BLOOM 1
#define SCENE_TONEMAPPING 1
#define GAMMA_CORRECTION 1
#define TEXTURE_SHARPEN 1
#define PIXEL_VIBRANCE 1
#define S_CURVE_CONTRAST 1
#define DITHERING 1
#define PX_BORDER 1
First i start FF10 up with just shader effect above, opengl and fxaa instantly broke/disabled the shader effects.i disabled fxaa via ini will pcsx2 still running and just restart the emu and all was good,
I then Enabled FXAA (pgup) and it broke shaders again. I switched to DX11 and FXAA and shader effect worked i switch back to opengl and FXAA (pgup) and shader effect worked.
but the shader fxaa (home) just breaks it in general in opengl and seem carry over to the (pgup) fxaa if you dont close and restart pcsx2 or switch from opengl to dx and back to opengl?