06-04-2013, 07:50 AM
(This post was last modified: 06-04-2013, 09:48 AM by Psychoholic.)
Fuzzy, thank you so much for your work on this project. I'd offer you my first born but there isn't one.
After skimming 74 pages for the past hour or so, I wasn't able to find (doesn't mean it's not there, I'm seeking forgiveness) a clear answer to a question I have regarding sphere grid nodes.
I'd like to revert the stat node values to something close (if not exact) to what they were before I maximized them just after getting the grid tutorial, while retaining current position and activated nodes. I have backup saves going all the way to the first save sphere, I export from mymc every time I save in game.
Can you clarify a few functions for me:
"Import Sphere Levels & AP" and "Import Sphere Grid": Are the positions and activated nodes imported separately from the values and type of node?
EDIT: It appears value and type cannot be imported separately from position and activation.
"Scramble [Stat Nodes]": Is this just randomizing the value for each node, or does it randomize the grid as a whole, tossing AGI or STR wherever the bits may fall?
EDIT: Scramble, got it. Just moves existing nodes around, no value change.
Am I doomed to import an early grid and hack my AP and then manually activate nodes to get back to where I am currently on the grid?
EDIT: On second thought, maybe I'll just minimize stats and go with that, unless there's something I've missed.
After skimming 74 pages for the past hour or so, I wasn't able to find (doesn't mean it's not there, I'm seeking forgiveness) a clear answer to a question I have regarding sphere grid nodes.
I'd like to revert the stat node values to something close (if not exact) to what they were before I maximized them just after getting the grid tutorial, while retaining current position and activated nodes. I have backup saves going all the way to the first save sphere, I export from mymc every time I save in game.
Can you clarify a few functions for me:
"Import Sphere Levels & AP" and "Import Sphere Grid": Are the positions and activated nodes imported separately from the values and type of node?
EDIT: It appears value and type cannot be imported separately from position and activation.
"Scramble [Stat Nodes]": Is this just randomizing the value for each node, or does it randomize the grid as a whole, tossing AGI or STR wherever the bits may fall?
EDIT: Scramble, got it. Just moves existing nodes around, no value change.
Am I doomed to import an early grid and hack my AP and then manually activate nodes to get back to where I am currently on the grid?
EDIT: On second thought, maybe I'll just minimize stats and go with that, unless there's something I've missed.