06-27-2015, 10:58 AM
@tsunami2311
Are shadow broken in both native and upscaling or only upscaling? The game emulate a stencil buffer in the alpha channel of the target. It is just awful (i.e. slow) to emulate. Beside it doesn't work well with upscaling. Anyway, speed isn't important currently. First goal is to correct rendering.
@andutrache,
Enable shader logging and check if there is any compilation error message.
Great news for dq8. If it works on D8, it might help others games that have issue with shadows.
Are shadow broken in both native and upscaling or only upscaling? The game emulate a stencil buffer in the alpha channel of the target. It is just awful (i.e. slow) to emulate. Beside it doesn't work well with upscaling. Anyway, speed isn't important currently. First goal is to correct rendering.
@andutrache,
Enable shader logging and check if there is any compilation error message.
Quote:debug_glsl_shader = 1
Great news for dq8. If it works on D8, it might help others games that have issue with shadows.