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yeah it will take another year to complete the emulator (just expection nothing really)
and there isn't any thing impossible even emulating the monster PS3 or even Xbox 360
where is the dreams
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@ shadow0000
Have you tried under dx10 ?,and as i see you will have to test with older revisions of gsdx,try the one that comes with the pcsx2 0.96
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06-03-2010, 08:29 AM
(This post was last modified: 06-03-2010, 08:30 AM by shadow0000.)
The gs dump runs at 23 fps on GSdx r2966, that revision should be the culprit unless I am missing a revision between that and r3003, I though I had it checked, that rev fixed many games on DX9 plenty of which I did not retest, Tori no Hoshi and Ys V are likely fixed now.
At some point I was wondering if the game used some sort of everpresent buffer or render to texture for the cam even when not present causing the slowdown on HW (got confused with BoF5 which was a different case).
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Ugh, a one frame GS dump. Can't see what's going on in those ><
(Please always do GS dumps with ctrl+shift+F8)
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(06-02-2010, 07:52 PM)abdulhkeem Wrote: yeah it will take another year to complete the emulator (just expection nothing really)
and there isn't any thing impossible even emulating the monster PS3 or even Xbox 360
where is the dreams
with the PS2 using non-standard math implementation, it might be actually easier to emulate an xbox360 (or it might be harder, who knows... not sure about emulating a cell processor though)
I do not have a superman complex; for I am God, not superman!
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Sorry, if it's the 32-bit depth change the speed regression will stay. It is not a matter of optimisation.
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Hey guys, I'm new to this emulation stuff. I'm curretnly using win 7, intel core 2 duo, everytime i tried to run FF XII the emulator crashes, what should i use? thanks