Posts: 1.463
Threads: 26
Joined: Jan 2016
Reputation:
41
Ye, tho I recommend Direct3D software, even that is faster from OpenGL software.
Posts: 141
Threads: 41
Joined: Apr 2017
Reputation:
0
ppsspp (psp emulator) uses hardware tesselleation in ogl & dx11+, is it possible in pcsx2?
Posts: 3.526
Threads: 6
Joined: Dec 2013
(01-09-2018, 09:24 PM)X-O Wrote: ppsspp (psp emulator) uses hardware tesselleation in ogl & dx11+, is it possible in pcsx2?
definetely NO. the data provided by the system doesn't allow it. normals and polygon assembly stuff needed for this is, are entirely handled inside the vu. hence there's way to access this in gsdx. years ago i said it could be done putting together some normals using the rasterizer polygons, but i figured lately the ps2 doesn't even have backfaces (?) to identify a good face or vertex normal. so...