05-30-2009, 04:18 PM
Gabest has removed post processing effects from Okami to make it work properly in hardware mode. So your only option for now is use software or live with it...these are very minor bugs anyway
GSdx
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05-30-2009, 04:18 PM
Gabest has removed post processing effects from Okami to make it work properly in hardware mode. So your only option for now is use software or live with it...these are very minor bugs anyway
05-30-2009, 09:18 PM
(05-28-2009, 06:27 PM)refraction Wrote:(05-28-2009, 06:07 PM)Spa8nky Wrote:(05-28-2009, 05:41 PM)refraction Wrote: Timesplitters will require your CRC adding to GSDX to disable post processing. The CRC for Timesplitters Future Perfect is E0F96C7D
The CRC I have for Future Perfect (NTSC) is FB2F4502.
The logarithmic Z fix didn't work for Second Sight, but I just remembered about that cool "software to hardware" switching feature, so it's no big deal really.
05-31-2009, 11:30 AM
Dot Hack games crash at startup with newer Gdsx revision.
The latest version I got that does'nt crash is revision 1192.
05-31-2009, 02:55 PM
Gsdx has always crashed at the intro video of original hack games. Use native resolution, it fixes it. Then, when ingame, deactivate native.
05-31-2009, 03:16 PM
05-31-2009, 05:28 PM
that is the post processing effect
05-31-2009, 06:05 PM
(This post was last modified: 05-31-2009, 06:05 PM by lightchris.)
(05-31-2009, 05:28 PM)bloodindark Wrote: that is the post processing effect Some games got such blurfilters removed in GSdx, and in some games post processing effects are not correctly rendered in PCSX2/the graphics plugin (e.g. SotC overbright). So my question was whether in this case there is hope that it could be removed someday or not. Btw.: In an old version of GSdx (GSdx9 0.11.0) there is less blur but the lighting is a bit different. I'm not sure which is nearer to the original PS2 rendering.
06-02-2009, 06:16 PM
06-02-2009, 06:20 PM
Then update your DX. It's very cryptic, yeah
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