GSdx
I don't usually bring up bugs, because I'm never usually sure what kind of stuff devs would be interested in. But these games are so close to being playable now, I figured I would see if you could do anything about them. Totally cool if you can't though.

Timesplitters: Future Perfect - Software
[Image: pcsx22009052720215247.th.png]
Pretty much perfect, though there's that weird line down the middle of the screen (with the post processing).

Timesplitters: Future Perfect - Hardware (Native Resolution)
[Image: pcsx22009052720332403.th.png]
Static looking stuff all over the bottom of the screen. But the post processing weirdness seems to be gone.



Second Sight - Software
[Image: pcsx22009052720355486.th.png]
Absolutely Perfect

Second Sight - Hardware (Native Resolution)
[Image: pcsx22009052720373725.th.png]
The menu system doesn't work. Once you get in game though, completely flawless.
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Sponsored links

Gabest sir

with gsdx from about rev 1200 i think the old versions like with playground
the keys for interlacing and stretching and the f7 keys are not working

it works with older revisions

hope u will fix it
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Why would he fix stuff for very old versions of the emulator?

Also, it seems like the last revision, 1279, either fixed or greatly reduced the massive overbloom effect like in Shadow of the Colossus! This could also be related to one of the latest emulator revisions (I'm currently using r1257), but either way, I can run it at lower internal resolutions and cut back on the speed hacks now which makes for MUCH smooth game play.

Good stuff!
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(05-28-2009, 08:43 AM)KrazyTrumpeter05 Wrote: Also, it seems like the last revision, 1279, either fixed or greatly reduced the massive overbloom effect like in Shadow of the Colossus! This could also be related to one of the latest emulator revisions

It doesn't seem to be fixed for me. What settings are you using?
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There is a serious problem with LOTR: Two Towers.
Here is a link to the snaps folder:
http://rapidshare.com/files/238125573/snaps.rar.html
Basically i have already made a post about thist but didn't include the snaps files.
Link to the post: http://forums.pcsx2.net/thread-7251.html
Sorry about double posting just thought it was worth adding the snaps files here. Thanks
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(05-27-2009, 09:56 PM)Uhyve Wrote: I don't usually bring up bugs, because I'm never usually sure what kind of stuff devs would be interested in. But these games are so close to being playable now, I figured I would see if you could do anything about them. Totally cool if you can't though.

Timesplitters: Future Perfect - Software

*snip*

Pretty much perfect, though there's that weird line down the middle of the screen (with the post processing).

Timesplitters: Future Perfect - Hardware (Native Resolution)

*snip

Static looking stuff all over the bottom of the screen. But the post processing weirdness seems to be gone.



Second Sight - Software

*snip*

Absolutely Perfect

Second Sight - Hardware (Native Resolution)

*snip*

The menu system doesn't work. Once you get in game though, completely flawless.


Timesplitters will require your CRC adding to GSDX to disable post processing. As for Second Sight, you could try disabling Logarithmic Z in the config, Enthusia Professional Racing was the same deal. Or enable it if it's already off Tongue2
[Image: ref-sig-anim.gif]

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(05-28-2009, 05:41 PM)refraction Wrote: Timesplitters will require your CRC adding to GSDX to disable post processing.

How is this done please?
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(05-28-2009, 11:26 AM)kyoko Wrote:
(05-28-2009, 08:43 AM)KrazyTrumpeter05 Wrote: Also, it seems like the last revision, 1279, either fixed or greatly reduced the massive overbloom effect like in Shadow of the Colossus! This could also be related to one of the latest emulator revisions

It doesn't seem to be fixed for me. What settings are you using?

I'm using PCSX2 r1257

Here are my plugins and GSDx settings


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(05-28-2009, 06:07 PM)Spa8nky Wrote:
(05-28-2009, 05:41 PM)refraction Wrote: Timesplitters will require your CRC adding to GSDX to disable post processing.

How is this done please?

when you run the game, make sure you have the console enabled under the "misc" menu of PCSX2, the CRC will be listed in there along with the Elf file details.
[Image: ref-sig-anim.gif]

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(05-28-2009, 06:16 PM)KrazyTrumpeter05 Wrote: I'm using PCSX2 r1257

Here are my plugins and GSDx settings

Yeah, I'm using the latest revision and the same settings you are using.. The bloom is still the same, can't see anything in the menu background for example in native resolution, like before.
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