Hi everyone, I was just wondering why it seems one can't ever capture 3D geometry from PCSX2, for instance with 3D Ripper DX (or GLIntercept) ?
I've been trying to do so since a long time, starting with ePSXe and ending with PCSX2. I've tried it all : ePSXe + D3D GPU plugin + D3D capture tool, ePSXe + OGL GPU plugin + OGL capture tool, PCSX2 + D3D GPU plugin + D3D capture tool, PCSX2 + OGL GPU plugin + OGL capture tool...
None of these combinations have worked.
Textures aren't a problem and they almost always got captured correctly, but 3D geometry seems to always fail. I thought it would be easier with PCSX2, being a "modern" emulator (as opposed to the aging ePSXe), but it didn't help.
Can anyone come up with any theory to explain this ? It seems weird to me that such 3D capture tools work fine with native D3D/OGL apps, while they don't seem to find anything 3D in an emu. ('-' )?
PS : I'm sorry if this seems a bit off-topic ; however GSdx is the most recent and advanced GPU plugin for PCSX2, and I think the answer can only come from knowledgeable people like those who post in here.