Forgot to post these earlier (was busy)
Two screenshot comparisons of Dolphin's 1x (Linear/point), and 16x (Anisotropic) Filtering comparisons. As a reference comparison to my implementation.
Linear/Point(1x)
Anisotropic(16x)
As you can see - the results are more or less identical to mine from PCSX2 with AF enabled.
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Quoting the AF post - as we've gone onto a new page.
Two screenshot comparisons of Dolphin's 1x (Linear/point), and 16x (Anisotropic) Filtering comparisons. As a reference comparison to my implementation.
Linear/Point(1x)
Anisotropic(16x)
As you can see - the results are more or less identical to mine from PCSX2 with AF enabled.
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Quoting the AF post - as we've gone onto a new page.
(01-18-2014, 10:49 PM)Asmodean Wrote: Finished the AF. Link to test build, Plus patch & source below;
Final updated test build & a few screens here
Patch & Source: GSdx_AnisotropicFiltering.zip
I also added the post processing init functions to dx9. To see if it sorts the vs 2010 bs, for the time being.