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Okay, I see
Details are seen in the distance instead of becoming blurred. No AF is basically DoF or blurred vision when looking in the far distance like in real life. Both look good, especially in those FFXII pics xD
Decisions, decisions lol.
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02-04-2014, 06:51 AM
(This post was last modified: 02-04-2014, 07:13 AM by shinra358.)
I see that 'allow 8 bit textures' gets rid of transparency issues with text in some games so I guess I'll be leaving that on. MSAA looks very good but causes shadow problems in some games...DOH!
Would MSAA (or CSAA) be any different if it was in the shader fx instead?
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Yes. MS/CSAA are hardware antialiasing types. they cannot be done with post processing. this is also why they have hw related glitches, while fxaa doesn't.
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(02-04-2014, 10:50 PM)Asmodean Wrote: Yes. MS/CSAA are hardware antialiasing types. they cannot be done with post processing. this is also why they have hw related glitches, while fxaa doesn't.
I just realized that turning both fxaa options on gives the same quality as msaa x4 or higher xD
(02-04-2014, 11:30 PM)Apathy compleX Wrote: well it seems like there's been an overlooked issue with the UI of PCSX2 (a minor one though): people who use Windows with bigger fonts for their toolbars or menus will have missing GSDX options. see snapshot in the attachment for reference. well, it'd be nice if everyone could enjoy the program regardless of their eyesight. it is a rare case though, admittedly. I thought I'd mention it anyway
I don't get this on mine. I do remember getting it on the other graphics plugin for epsxe that uses GTK though. Never figured out why it had happened.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate