GSdx
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04-05-2009, 04:14 PM
Hey, that "Latest revision: here (updated every hour)" on the first page... is it really the latest version of GSDX? because it says it's r887 while there is an r890 in the lower part of the first post.
04-05-2009, 04:17 PM
winston... the last revision of GSDX obviously...
Chicken is not Vegan?
NO VEGAN DIET NO VEGAN POWERS!!!! http://www.flixxy.com/my-blackberry-is-not-working.htm
04-05-2009, 04:28 PM
Just by curiosity, why for some games it looks OK in software mode and not using hardware acceleration ?
Is it due to bugs, unachieved functions or something else ? (for instance the haunting ground's weird lightning and blur[?] effect or the cinematics rule of rose's cinematics)
04-05-2009, 07:56 PM
(04-05-2009, 04:28 PM)byblo Wrote: Just by curiosity, why for some games it looks OK in software mode and not using hardware acceleration ?I think it`s because GPU (PS,VS) is not so flexible as CPU (but more powerful in certain things). It`s faster, but cannot emulate everything.
04-05-2009, 08:40 PM
This is a copy paste from the pcsx2 google code pague, issue 62. (ico hardware fixed).
Fix Confirmed!!! Thanks Gabest!!! In my case, the game only work good with te native resolution, if I changue this, only half of the screen is visible. The another half is black. Another bug that note, is a stangue fog efect that covering almost the entire screen and varies depending on the viewing angle. Thanks again!
04-05-2009, 09:19 PM
The native resolution only fix the half screen bug, the fog bug remains.
04-05-2009, 09:27 PM
oh sorry about that I trying to qoute an earlier post and it appeared it didn't work. That reply wasn't aimed at you.
04-05-2009, 09:54 PM
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