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(11-08-2014, 05:29 AM)Blyss Sarania Wrote: No, no scaling. Adding scaling would make it have the same issues as hardware mode already does. It will have the same features as software mode mostly. The idea is just for a faster version of software mode that uses GPU power instead of CPU power. For people who have stronger GPU and weaker CPU.
most people don't use sw mode because of it's poor graphic's, upscaling in sw mode could be provided useful though
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(11-08-2014, 12:35 PM)s.sakash Wrote: most people don't use sw mode because of it's poor graphic's, upscaling in sw mode could be provided useful though
The other issue with software mode is that it can kill performance, even on high-end CPUs.
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On the topic of scaling some games are pretty blurry even at 6x resolution. I'm not sure if this is fixable but yeah. I remember the Bouncer was one, and maybe Fatal Frame 1 and some others
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11-18-2014, 10:28 AM
(This post was last modified: 11-18-2014, 10:35 AM by Asmodean.)
I think that's probably because some games have their effect processing coded to output at a fixed resolution. Probably for performance reasons at the time, and had them fixed at a lower res than the game output at natively. So they're not scaled with the game when you increase the res. Leaving them blurry looking.
On the other side of the coin. Games that do have their processing metrics tied to the framebuffer can look odd when upscaled too much. Sometimes leaving them 'bare' looking, or having the effects not output as intended.
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Thanks for the explanation. Also great to hear the effect can be removed with pnaches. I think Tekken 5 might've also had this problem but it's been a long while since I played.
Do you know who patched out Fatal Frame's blur? I'd like to know if there's anything specific I should look for
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How about just a pnach to adjust the position of sky bloom for SoTC without it interferring with any other effect so we don't have to disable the effect. Is that possible?
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