I don't know if this was posted before - pretty obvious bug, but I didn't managed to find it:
Shadow Hearts: From the New World (Shadow Hearts 3)
(SLUS 21326, CRC = C3D28EB9)
PCSX2 r1474 (have seen this bug with various revisions)
GSDX r1495 (have seen this bug with various revisions)
OS: Windows 7 and Windows XP
Mode: DX9 HW, DX10 HW (bug doesn't appears with SW versions).
Description:
Minor visual bug. Preview:
Steps to reproduce: just enter any combat and call any action (attack will do) of player controlled character which shows a fate ring.
While in combat, when a fate ring appears the background turns to a messy texture (see screenshot, bug1), while it should contain a normal screen of battlefield in frozen state, like with SW mode. If I open a map before combat for example, the background will be a part of a map (screenshot bug2). If I try software mode and when for example try to pause emulation and switch to hardware and call a fate ring, when a partility visible screen from previous combat part will appear. Also during combat between charater's turns I can briefly see the same background blinking for less than a second.
I am not a programmer, but probably it is some sort of buffer, where the game should put a screen of battlefield to show it during fate ring rotation, but it just contains a various mess.
EDIT: I could also take a snap in the SW mode if required.
EDIT2: Also the similar background blinks for a while during various parts of the game on screen transitions.