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Calm down? I just responded to your question.
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In a very defensive manner like your fella jesalvein.
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(02-02-2018, 12:51 AM)Vinimaxo Wrote: Anyways, thank you for the help. Maybe I got you wrong because of a fella on the first page ironically telling me to fix this because of one question (and forum rule about this), so I assumed that's how things work here, so I'm sorry if not the case.
That wasn't ironical.
Considering we don't take requests and devs correct pcsx2 bugs on their free time, I prefered thinking you knew what the problem was and how to correct it.
In fact I prefered considering you wanted to contribute instead of just whining.
sorry for thinking you were here to be part of pcsx2 community
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I don't see well on the small screenshot. But I suspect the issue is related to the depth of field effect. GSdx does some depth buffer filtering. It gives you bad value on the edge.
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02-02-2018, 05:29 PM
(This post was last modified: 02-02-2018, 05:29 PM by jesalvein.)
(02-02-2018, 05:23 PM)Vinimaxo Wrote: If I knew what was the problem and how to correct it I wouldn't create a thread asking for help. It's right there in the OT.
The same for contributing.
I thought you deducted the fix would be easy from Flatout's answer :
Flatout Wrote:the Round Sprite hack seems to help
That's what I got interested in : what you could bring in terms of bug fixing.
Whatever...
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