09-30-2016, 09:39 AM
actually maybe those palette writes are also the root cause of the eye issue.
Graphical bugs when running Jak 3 on software mode
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09-30-2016, 09:39 AM
actually maybe those palette writes are also the root cause of the eye issue.
09-30-2016, 06:47 PM
I potentially found a solution for the HW renderer (aka a CRC hack).
However too bad, the eye is a sub-rt issue (aka the main texture cache issue).
09-30-2016, 07:25 PM
Fwiw, I pushed the crc hack for the HW renderer.
A solution you say?
[attachment=61105]
09-30-2016, 09:48 PM
Upscaled or native?
09-30-2016, 09:56 PM
09-30-2016, 09:59 PM
Oh too bad.
(09-30-2016, 09:30 PM)FlatOut Wrote: A solution you say? ^It seems to need Fast Texture Invalidation enabled, otherwise that blue flickering occurs - just noticed this when I went to try the new mipmap PR
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09-30-2016, 10:31 PM
Ah yes I often keep this one enabled when I'm doing test
09-30-2016, 10:37 PM
(09-30-2016, 10:08 PM)Dreadmoth Wrote: ^It seems to need Fast Texture Invalidation enabled, otherwise that blue flickering occurs - just noticed this when I went to try the new mipmap PRGood catch! That fixes the issue. Jak II does not need Fast Texture Invalidation, but it does need the CRC hack added, as I had to add it manually to a custom build to test it. The fix works in both games for OGL and D3D9, but leaves black spots/stripes accross Jak's skin in D3D11. |
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