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Graphical bugs when running Jak 3 on software mode
#41
(09-30-2016, 06:47 PM)gregory Wrote: I potentially found a solution for the HW renderer (aka a CRC hack).

However too bad, the eye is a sub-rt issue (aka the main texture cache issue).

That's great! Biggrin
Do you have any idea how to fix this glitch on the software renderer?
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#42
Not really. I don't want to add crc hack to the sw renderer. I'm not even sure it is fixable.
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#43
(10-01-2016, 12:21 AM)gregory Wrote: Not really. I don't want to add crc hack to the sw renderer.

Why not? Do you think that the CRC hacks would slow down the SW renderer?
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#44
I don't want to open the pandora box.
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#45
(10-01-2016, 03:40 PM)gregory Wrote: I don't want to open the pandora box.

I see haha Laugh  
Well, I hope someone can find a way to fix it on SW mode too. As far as I've noticed, this is the only glitch left on Jak 3 when running on SW renderer.
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#46
Well. And hw misses the eyes. Dunno if a hack can be created on this one
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#47
(10-01-2016, 06:06 PM)gregory Wrote: Well. And hw misses the eyes. Dunno if a hack can be created on this one

The black eyes in HW mode are so annoying... what exactly makes them so hard to emulate on PCSX2?
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#48
Well it is fairly basic. The game render some texture on framebuffer at adresse A. And then read back it as address B (which is A + an offset). The texture cache fails to detect it.
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#49
(10-01-2016, 08:46 PM)gregory Wrote: Well it is fairly basic. The game render some texture on framebuffer at adresse A. And then read back it as address B (which is A + an offset). The texture cache fails to detect it.

Ah yes, a texture cache issue. I heard it is pretty complex to fix them...
Well, I hope you guys are able to fix either the black eyes in HW mode or the Jak's body in SW mode in the future, so we could finally emulate Jak 3 on PCSX2 without graphic glitches! That would be amazing! Smile
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#50
@Atsix, we have found a solution to fix the SW mode texture rounding. Code isn't merged yet in master but you can follow the topic on github https://github.com/PCSX2/pcsx2/pull/1843 (you can even use a build from this branch). Anyway it is a matter of days before it is integrated on the bot build.
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