After further testing, I've found there are three types of games based on how they scale.
All games look the same on native, and all of them look better with custom resolution but then we have three categories:
Update: Dirge of Cerberus looks fine too at 8x resolution, but sadly it performs at unplayable speed even at native resolution.
All games look the same on native, and all of them look better with custom resolution but then we have three categories:
- Properly scales to custom resolution (the output matches the custom resolution, looks the same at custom resolution than 8x internal resolution) (i.e. Final fantasy XII)
- Looks better the higher the resolution and even though it doesn't properly scale to custom resolution (the output resolution doesn't match the custom resolution) it scales properly with a 8x resolution (i.e. Crash Twinsanity)
- Looks better the higher the resolution but still does neither properly scale to custom resolution nor resolution multipliers (i.e. Jak and Daxter)
Update: Dirge of Cerberus looks fine too at 8x resolution, but sadly it performs at unplayable speed even at native resolution.
PCSX2: 1.5.0 dev build
GS: GSdx32-AVX2, OGL (Hardware)
> My settings <
OS: Windows 10 x64
CPU: i3-4160 3.6GHz
GPU: GTX 1050 Ti
RAM: 2 x 4GB DDR3 798MHz
GS: GSdx32-AVX2, OGL (Hardware)
> My settings <
OS: Windows 10 x64
CPU: i3-4160 3.6GHz
GPU: GTX 1050 Ti
RAM: 2 x 4GB DDR3 798MHz