New PCSX2 0.9.7 beta (r3878)!
#61
I think the console MAC address would be in that dump.
It's enough of the BIOS talk now though.
Just make sure you guys use your own dumps and all is fine.

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#62
Nice improvements in this version! Great job! Glad to see the pcsx2 team care about performance, since not everyone has a strong rig. Since the 1st 0.9.7 beta, there were significant increases in speed! Keep up the good work! Thanks!
Thou, nature, art my goddess; to thy law
My services are bound.

We are such stuff
As dreams are made on; and our little life
is rounded with a sleep.
#63
Don't know if its just me or Final Fantasy X looks nicer.

Thanks guys !
<REDACTED>
#64
To say u guys r awesome would b an understatement, u guys r 2much, Can't wait for d 0.9.8
All my RPGs play well even wit d previous beta 1, wonda wat beta 2 can do.
Odin sphere
Magna carta
FF X - XII
Dark Cloud 2
musashi
Rogue Galaxy
Valkyrie Profile II (Battle Screen is Overkill, Towns a bit slow probably cause GPU is DX9 Hardware, Battle stages also a bit slow&stage 1 d screen is shaded with d grasses any fix 4 dat?)

Windows 7 - Dell XPS @ 2.0GHz - 7900GS - 4GB RAM
#65
Thanks for the new build.
I've had it for a while now but haven't used it that much.
But from what I've seen out of it so far, the avg fps is better.
Makes it decent I think.

Though these days I'm seeing the gpu all used up before the cpu is lol.
Even in native mode sometimes.

Kinda sucked I lost my save states but ohwell.

I did have one prob though a couple days ago.
In software mode, the new renderer and emu beta.
When I use more then 1 thread, it slows down.
Previous beta 5 threads was fastest, now 1 thread ???

Is it not scaling right and 1 ='s auto now or something ?
Because 5 threads I got aorund 20 fps in xenosaga.
Less threads around 30fps.
And 1 thread I got 50 fps.

I haven't tried an older plugin ver yet.
I don't really need software mode I don't think much anyways so...
That was the only prob I had with it.

I would like to see a new beta soon with some of the more recent svn changes.
Is the ogl plugin more compatible now as it is even though work is still in progress ???


The emu is shaping up real good.

Things I would like to see:

Osd toggle button in the gsdx plugin, to show the fps, and what save slot your in.
Display'ing the fps on the titlebar seems to me like it would slow it down, maybe it don't but... it just seems awkward.

Correct texture alignment.
Loading iso's and emu/plugin configs from the cmd line.

And of course slightly higher compatability and speed.


ASUS CH4, 1090t @ 4ghz, 2x1gb @ 2ghz, GT240
2x1tb Modded WD Green RAID0, Optiarc 7241S
Modded Enermax 350w

Win7 Ent x86 VLM / Win2K3 Svr Ent SP2-R2 x86 VLM
#66
command line is supported in this build
#67
Naruto ultimate ninja 5 is working with a playable framerate around 34-57. Awesome.
AMD Athlon 64 X2
1 GB Geforce 9800
2 GB DDR2 Ram
OS Windows Xp Sp3

#68
The Guide looks great! Haven't read it thoroughly but it seems a very good one. Was it always there, or is the first go at an extensive guide?

May I suggest adding it to the distribution package? The package/Docs already includes a FAQ PDF, a Word(??) readme file and a man file, each with different content. Would be nice if all the docs were of the same format (probably best as HTML, next best is PDF), and locally linked from PCSX2 help menu.
#69
I just finished it so it had no time to get in the 0.9.7 beta. We could add a link to it but I can't see a reason it should be bundled with the program in a pdf form (not to mention it would need quite a bit of work to convert that html and bbcode in word Tongue )
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#70
one of the speedhacks (i'm not sure which one but i'm sure it's one of the mVU hacks broke god of war 2. When you fight a guy who holds the horsekeeper's key the time he climbs up to a place and starts shooting stuff at you with his spear before he does that he just walks around after he has climbed making the game unable to progress




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