(03-31-2013, 05:52 AM)pelvicthrustman Wrote: PCSX2 is far from perfect, if it does work on a real PS2 then the code is correct and when the emulator improves it should work, that said I agree - check the config/switch to software rendering, etc...
I got the game and tried the code, and no, portraits don't show up in either hardware/software mode. They do work in the NTSC-U version, leading me to believe the code isn't right... oh well.
Nice job on the program! You're so talented. I take back what I said about it not being necessary, I think it could still have good use.
I did some porting myself (as shown in the changelog) and we have 27 elf hacks.
However, a lot of them are NTSC-J games, so it's not that important. To find them in the archive, just search for .txt files in Windows Explorer.
It would be nice if you could make the program find the most common widescreen values (3C013F80 seems to be a very common one).
Imagine simply dropping an .elf file into the program, make it search, and have it say "Hey, this is a potential widescreen address!" Perhaps the same for FMV hacks too, if there's a common pattern.
I wish you lots of luck.
(03-31-2013, 06:03 AM)Asmodean Wrote: else I'll add a link to it in the OP.
Nah, I'd rather you do it. The archive post should ideally be only for things related to the archive.
Rather than linking solely to the archive, I think it'd help if you could also link to other useful stuff in the first post, such as:
- Synce's original Cheat Engine tutorial
- Synce post of render fix values
- Hyakki's Widescreen Helper
- Pelvicthrustman's Elf Search Tool
- Pelvicthrustman's ps2rdmod with pnach support
- Nemesis' ps2wide.net
- Float to hex converter
- PSX-Scene widescreen hacks forums
- Cheat Engine download site
- ArtMoney download site
- Ps2dis download
You know, just a lot of references to help make things easier, 'cause right now, I kind of have a big burden on me.
(03-31-2013, 06:22 AM)Mr.Bonkers Wrote: Why no more requests? Certainly there are games that people still would want Widescreen patches for...
Because if requests are always open, the thread just becomes derailed to people asking games, rather than actually developing and working on them (which is more important, in my opinion).
I don't want developers to feel stressed out seeing a list growing bigger and bigger. Just be patient. Remember: port requests are always open.
If there's a certain game you really, really, really, really, really want in widescreen, become a widescreen developer and go for it.