PCSX2 - Widescreen Game Patches
(11-28-2014, 05:09 PM)arapapa Wrote: I have a question about 'Matrix hack'.

00000000 00000000 43ad1346 00000000
403f013c 00008144 43ad1346 02c60046
(It is able to modify X-fov ratio)

Is it possible to modify Y-fov ratio by using a matrix hack ?

I have no idea, sorry.
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NTSC-J:


.pnach   B2B71761 - Michigan.pnach (Size: 393 bytes / Downloads: 383)
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(07-11-2014, 05:42 AM)PsxFan107 Wrote: Either i'm on to something or I got lucky.
Also, if anyone is interested I can make iso patches of these widescreen values.
(11-04-2014, 10:55 AM)arapapa Wrote: NTSC-J
Battle Gear 2
Does this mean that it is better than the normal Battle Gear 2 widescreen mode? Please make an iso patch for Battle Gear 2 please.
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Could somebody help me? I cant find the zoom or hor fov for Space Harrier the only I found the ver fov, these are the adresses and the stuff I found:

201xxxxx model cameras (ver fov, hor fov, zoom)
202xxxxx ver fov, angle cameras
203xxxxx object edit
211xxxxx character edit
212xxxxx character edit
213xxxxx stage edit

Somebody please could give some tips in order to find the zoom or hor fov adresses?
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(11-30-2014, 03:20 PM)d123456 Wrote: Does this mean that it is better than the normal Battle Gear 2 widescreen mode? Please make an iso patch for Battle Gear 2 please.

NTSC-J

Battle Gear 2


I SEE... It's a ELF Wide hack.


           
----Normal 4:3---------Option's Wide---------ELF Wide Hack


Attached Files
.pnach   12266F36.pnach (Size: 282 bytes / Downloads: 288)
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(11-24-2014, 04:32 AM)Devina Wrote: I don't think that's the hor fov address, I think it's actually a model width address.

For Golden Axe, I found the HUD fov (2035A04C) at least, so if someone is able to widescreen hack it (I didn't really try), it'd be the icing on the cake.
Do you know if there is any way to convert that SPACE HARRIER's model width address to hor fov? on the other hand would this address help me to find the real hor fov address?
Please help me I only was able to find vertical fov.
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(11-30-2014, 07:50 PM)FeRcHuLeS Wrote: Do you know if there is any way to convert that SPACE HARRIER's model width address to hor fov? on the other hand would this address help me to find the real hor fov address?
Please help me I only was able to find vertical fov.
Never mind I've already found the zoom, It was found using float value 650.0, the tutorials indicate from 0.250 up to 640.0 that lead me not to found it. Thanks anyway
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Hey btw how can I attach files cause it says "uploads disabled" I wanna post some widesscreen hacks I've just made.
PD I'm using a mobile phone
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Here it is my first contribution ever, I wanna thank to everyone who has spent time and effort making this.

Sega Ages Vol 5 Golden Axe NTSC-J
Sega Classics Collection Golden Axe NTSC-U
Sega Classics Collection Space Harrier NTSC-U

For Sega Classics games just delete de -SH or -GA to work

                       


Attached Files
.pnach   578ACF88.pnach (Size: 204 bytes / Downloads: 238)
.pnach   497DBC3C-GA.pnach (Size: 213 bytes / Downloads: 162)
.pnach   497DBC3C-SH.pnach (Size: 287 bytes / Downloads: 177)
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May i request a patch to use Progressive Scan with Widescreen on "syphon filter Dark Mirror"?

Any chance to Progressive Scan for "syphon filter Logan's Shadow"?

Both games look great in 480p

some games look bad with true 16:9.... may a stretched + bit less narrow graphics? like God Of War and FFXI. the games areas look so "small" with true 16:9

cheers
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