PCSX2 - Widescreen Game Patches
Sorry for the double post, but this is kinda important to be noticed since there's a time limit.

ObsCure 1 and 2 are on sale for only 5 on PC on Steam (sale ends on May 7), but the games don't come with true widescreen.
The PC versions are also superior because they come with 60 FPS instead of 30.
The games already have widescreen patches in PCSX2.

If someone could look into making widescreen for these games, perhaps via a modifed .exe., a cheat engine address, an injector (or whatever method), I'd be very grateful. I'm very surprised no one has made a widescreen hacks for the PC versions yet.
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(05-04-2018, 02:18 AM)Devina Wrote: It's on requests which means "can someone make a patch for this game?" so there was never a patch made.

oh sorry, I thought it is a premature list of widescreen patches.
Thanks for your reply then, I'll wait for the patch.
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Bomberman Land 2 Widescreen Patch. This patch has major graphics issues when using software rendering. This patch actually increases the internal resolution of the game to 832x448 from 640x448. The codes below are codes useful for testing the patch.

patch=1,EE,2021F7BC,extended,10000008 //Walk Through Walls
patch=1,EE,2027D390,extended,24020001 //Unlock All Minigames


Attached Files
.pnach   DC2E5A76.pnach (Size: 7,62 KB / Downloads: 305)
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Is it possible to get a working widescreen patch for the English patched ISO of Shadow Tower Abyss? The existing patch doesn't do anything (as far as I can tell). The game has built in 16:9 support, but that of course chops off the top and bottom of the screen. It would be nice to have a patch that works when the game is in 4:3 mode.
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(05-10-2018, 07:18 AM)Tarhsid Wrote: Is it possible to get a working widescreen patch for the English patched ISO of Shadow Tower Abyss? The existing patch doesn't do anything (as far as I can tell). The game has built in 16:9 support, but that of course chops off the top and bottom of the screen. It would be nice to have a patch that works when the game is in 4:3 mode.

There already should be one?

The current patch says it should work for the English patch, and can zoom-out in 16:9 mode to give a similar effect to 4:3 mode.

Where did you get your English patch for the game? Maybe there's another version of the patch.
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The Odin Sphere (U)(SLUS-21577) should be removed or moved to experimental, ATM it breaks much more than it fixes...
[Image: newsig.jpg]
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@Bositman show what it breaks please
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(05-10-2018, 09:41 AM)Devina Wrote: There already should be one?

The current patch says it should work for the English patch, and can zoom-out in 16:9 mode to give a similar effect to 4:3 mode.

Where did you get your English patch for the game? Maybe there's another version of the patch.


Okay I figured out whats going on. 
WS patch + 4:3 mode = you see more vertically than you can in the unpatched game. 
WS patch + 16:9 mode = you see the same amount vertically as unpatched 4:3 mode, but wider. 
The fact I could still see more by switching to 4:3 mode led me to believe the patch wasn't working. Sorry about that.
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(05-24-2014, 03:09 AM)Devina Wrote: Successfully ported ProStreet to NTSC-U, although it runs EXTREMELY slow in PCSX2.

Since you ported the cheats (my guess from the PAL version?).  Could you look into it a bit more on the NTSC-U version [SLUS_216.58]?

It seems to cause a very bad glitch when the user races using the FAR view camera during races.  It seems that the FAR view camera tends to zoom all the way to the street asphalt or zooms sideways when you are in a corner.

Setup: Not using PCSX2, but using a soft-modded (FMCB) SLIM PS2 Console (SCPH-70012), OPL 1047_DB, with ps2rd built-in and converting the pnach cheat codes to RAW with pnach (to RAW) converter.

Here are the cheats in question:

pnach: DD3CE71B

Code:
gametitle=Need for Speed - ProStreet (NTSC-U)
comment=Widescreen Hack by ElHecht

// 16:9
patch=1,EE,20688F2C,word,3f400000 // 3f800000
patch=1,EE,2068CAD0,word,3f400000 // 3f800000
patch=1,EE,20685938,word,3f2aaaab // 3f000000

RAW: (for ps2rd)

Code:
//gametitle=Need for Speed - ProStreet (NTSC-U)
//comment=Widescreen Hack by ElHecht

// 16:9
20688f2c 3f400000
2068cad0 3f400000
20685938 3f2aaaab
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(05-12-2018, 12:17 AM)Jay-Jay Wrote: It seems to cause a very bad glitch when the user races using the FAR view camera during races.  It seems that the FAR view camera tends to zoom all the way to the street asphalt or zooms sideways when you are in a corner.

Bad port of the pal version. both fov adresses are close to each other. in the ntsc patch the offset is way too big.

PAL:
patch=1,EE,00682bd4,word,3f400000 // 3f800000
patch=1,EE,00682bec,word,3f400000 // 3f800000
patch=1,EE,00685c38,word,3f2aaaab // 3f000000


NTSC port:
patch=1,EE,20688F2C,word,3f400000 // 3f800000
patch=1,EE,2068CAD0,word,3f400000 // 3f800000
patch=1,EE,20685938,word,3f2aaaab // 3f000000


Code:
gametitle=Need for Speed - ProStreet (NTSC-U)
comment=Widescreen Hack by ElHecht

How did my name got into this patch? I have absolutely nothing to do with the ntsc-u patch ...
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