Posts: 1.946
Threads: 15
Joined: Jan 2011
Reputation:
96
Updated.
I've been trying to patch BloodRayne, but to no avail.
Not sure if my widescreen skills suck, or if the game's address is just hard to locate.
[attachment=42814]
I did find some funny stuff though... like how to make the ground all weird, how to make Rayne into a tiny thing with two thin legs, and how to make Rayne's left arm always raised.
I even found a speed modifier code, so you could make Rayne move in slo-mo, or make her run like the Flash. But nothing really widescreen related sadly.
Also, can anyone help with Tekken Tag Tournament NTSC-U?
Shouldn't be too hard since we already have .pnachs for the Korean and PAL versions.
I'm going to try Psychonauts next.
Sponsored links
Posts: 99
Threads: 0
Joined: Jan 2013
Reputation:
1
(02-27-2013, 04:45 PM)devina40 Wrote: Updated.
I've been trying to patch BloodRayne, but to no avail.
Not sure if my widescreen skills suck, or if the game's address is just hard to locate.
I did find some funny stuff though... like how to make the ground all weird, how to make Rayne into a tiny thing with two thin legs, and how to make Rayne's left arm always raised.
I even found a speed modifier code, so you could make Rayne move in slo-mo, or make her run like the Flash. But nothing really widescreen related sadly.
Also, can anyone help with Tekken Tag Tournament NTSC-U?
Shouldn't be too hard since we already have .pnachs for the Korean and PAL versions.
I'm going to try Psychonauts next.
Thanks for trying to fix Bloodrayne. Psychonauts is a really good game, I am surprised that widescreen patch is still not available.
It has been a long time since we saw widescreen patches from sergx12. I hope that a new batch of widescreen hacks is coming Well, we definitely need more developers working on these hacks, since they will be integrated into emulator.
Posts: 34
Threads: 0
Joined: Feb 2013
Reputation:
1
02-28-2013, 12:02 AM
(This post was last modified: 02-28-2013, 12:07 AM by Acem.)
Posts: 1.946
Threads: 15
Joined: Jan 2011
Reputation:
96
Thanks Acem, although apparently The Fast and the Furious already supports 16:9, so I'm worried you did that for nothing.
Couldn't find anything for Psychonauts, but I found some values that might help, especially some useful HUD values.
Quote:20328F14 - Adjusts left part
20328F18 - Adjusts bottom part
2036E95C - Adjusts zoom
20364Ca8 - Upper left
20364B3c - Entire space
2036E978 - Zoom
2036E948 - Zoom
20367B00 - HUD
20367AFC - HUD
2036BB1c - HUD size
2036C6F4 - Font size
Posts: 34
Threads: 0
Joined: Feb 2013
Reputation:
1
(02-28-2013, 01:52 AM)devina40 Wrote: Thanks Acem, although apparently The Fast and the Furious already supports 16:9, so I'm worried you did that for nothing.
Couldn't find anything for Psychonauts, but I found some values that might help, especially some useful HUD values.
Thanks, Ok if I was watching a game report for support 16:9 PS2 Games and if you leave the game on the list, but it turns out that the option must be ordered from the system console screen resolution put to 16:9. Well by that did not last long doing this Hack
Posts: 414
Threads: 4
Joined: Jun 2011
Reputation:
20
Location: !
(02-28-2013, 04:02 AM)Acem Wrote: Well by that did not last long doing this Hack
... unless you have a 16:10 monitor.
The address of the Y-axis is usually ((the address of the X-axis) + 4).
You can try it out by going to "Config > Emulation Settings > GS Window",
set "Aspect Ratio" to "Fit to Window/Screen",
and set "Custom Widow Size" to a 16:10 proportion, such as 800 x 500.
@devina40:
Do not include.
Posts: 1.946
Threads: 15
Joined: Jan 2011
Reputation:
96
I took a few hours of my time and worked on Dirge of Cerberus, as well as made a PAL patch for it.
I was unsatisfied with the current NTSC-U version because it felt too zoomed out and too wide, so I zoomed it in further and made it narrower.
Keep in mind that it's still a little zoomed out compared to the original 4:3, but it doesn't matter, besides, I think the camera looks better a little further away.
Also of note, the PAL version is slightly wider than the NTSC-U version (even in the default 4:3), so that carries on in the PAL patch.
(Default)
[attachment=42834]
(Widescreen patch)
[attachment=42835]
You can get both of the updated patches in the recent archive.
Posts: 53
Threads: 8
Joined: Sep 2012
Reputation:
1
02-28-2013, 06:02 PM
(This post was last modified: 02-28-2013, 06:09 PM by JFK.)
Devina -- nicely done. I've been meaning to check out DoC for a while now - while I've heard it's a big change from the other Final Fantasy games, anything with Vincent in it is probably going to kick ass anyway.
Posts: 8.013
Threads: 133
Joined: Nov 2009
Reputation:
96
Location: Delft, The Netherlands
02-28-2013, 06:13 PM
(This post was last modified: 02-28-2013, 06:14 PM by StriFe.)
DoC is awesome and you will encounter the other chars from FFVII, well atleast I've encountered only one heh, cause playing through Nuvee (Mouse + Keyboard) Didn't work that well, so I might have to replay it again with the 360 Controller.
Also the issue with the other side being oversaturated or something, Search for a post of me about Dirge of Cerberus or an old post of Shadow Lady, she posted a couple years ago a modded plugin (GSDx) which fixed that issue, not sure if one of the latest SVNs fixes this issue aswell.
Posts: 34
Threads: 0
Joined: Feb 2013
Reputation:
1
(02-28-2013, 09:55 AM)pgert Wrote: ... unless you have a 16:10 monitor.
The address of the Y-axis is usually ((the address of the X-axis) + 4).
You can try it out by going to "Config > Emulation Settings > GS Window",
set "Aspect Ratio" to "Fit to Window/Screen",
and set "Custom Widow Size" to a 16:10 proportion, such as 800 x 500.
@devina40:
Do not include.
Thanks for the valuable advice
The Fast and The Furious Game...
The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
480p No/16:9 Yes/1080i No/480p on PAL No
Source
List of PlayStation 2 games with HD support
http://en.wikipedia.org/wiki/List_of_Pla...HD_support
|