PCSX2 - Widescreen Game Patches
Updated.

I've been trying to patch BloodRayne, but to no avail.
Not sure if my widescreen skills suck, or if the game's address is just hard to locate.

[attachment=42814]

I did find some funny stuff though... like how to make the ground all weird, how to make Rayne into a tiny thing with two thin legs, and how to make Rayne's left arm always raised.
I even found a speed modifier code, so you could make Rayne move in slo-mo, or make her run like the Flash. But nothing really widescreen related sadly.

Also, can anyone help with Tekken Tag Tournament NTSC-U?
Shouldn't be too hard since we already have .pnachs for the Korean and PAL versions.

I'm going to try Psychonauts next.
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(02-27-2013, 04:45 PM)devina40 Wrote: Updated.

I've been trying to patch BloodRayne, but to no avail.
Not sure if my widescreen skills suck, or if the game's address is just hard to locate.



I did find some funny stuff though... like how to make the ground all weird, how to make Rayne into a tiny thing with two thin legs, and how to make Rayne's left arm always raised.
I even found a speed modifier code, so you could make Rayne move in slo-mo, or make her run like the Flash. But nothing really widescreen related sadly.

Also, can anyone help with Tekken Tag Tournament NTSC-U?
Shouldn't be too hard since we already have .pnachs for the Korean and PAL versions.

I'm going to try Psychonauts next.

Thanks for trying to fix Bloodrayne. Psychonauts is a really good game, I am surprised that widescreen patch is still not available.

It has been a long time since we saw widescreen patches from sergx12. I hope that a new batch of widescreen hacks is coming Smile Well, we definitely need more developers working on these hacks, since they will be integrated into emulator.
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Sorry, I'm new here, I wanted to bring these two files. here is that you can post? Blush

Metal Gear Solid 3 Snake Eater : NTSC U (SLUS_209.15)[Image: 295556_10200790381585595_680005072_n.jpg][Image: 419278_10200790382305613_222747430_n.jpg]

.rar   AA31B5BF.pnach.rar (Size: 293 bytes / Downloads: 390)

The Fast and the Furious: NTSC U (SLUS_214.49 )[Image: 563282_10200790381705598_1155315464_n.jpg][Image: 482777_10200790383505643_806189621_n.jpg][Image: 487261_10200790383825651_737111637_n.jpg][Image: 72686_10200790384385665_1752588073_n.jpg]

.rar   2C728173.pnach.rar (Size: 323 bytes / Downloads: 358)
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Thanks Acem, although apparently The Fast and the Furious already supports 16:9, so I'm worried you did that for nothing.

Couldn't find anything for Psychonauts, but I found some values that might help, especially some useful HUD values.

Quote:20328F14 - Adjusts left part
20328F18 - Adjusts bottom part

2036E95C - Adjusts zoom
20364Ca8 - Upper left
20364B3c - Entire space

2036E978 - Zoom
2036E948 - Zoom

20367B00 - HUD
20367AFC - HUD
2036BB1c - HUD size
2036C6F4 - Font size
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(02-28-2013, 01:52 AM)devina40 Wrote: Thanks Acem, although apparently The Fast and the Furious already supports 16:9, so I'm worried you did that for nothing.

Couldn't find anything for Psychonauts, but I found some values that might help, especially some useful HUD values.

Thanks, Ok if I was watching a game report for support 16:9 PS2 Games and if you leave the game on the list, but it turns out that the option must be ordered from the system console screen resolution put to 16:9. Well by that did not last long doing this HackHappy
[Image: 599225_10200791497413490_1362220401_n.jpg]
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(02-28-2013, 04:02 AM)Acem Wrote: Well by that did not last long doing this HackHappy

... unless you have a 16:10 monitor.
The address of the Y-axis is usually ((the address of the X-axis) + 4).
You can try it out by going to "Config > Emulation Settings > GS Window",
set "Aspect Ratio" to "Fit to Window/Screen",
and set "Custom Widow Size" to a 16:10 proportion, such as 800 x 500.

@devina40:
Do not include.
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I took a few hours of my time and worked on Dirge of Cerberus, as well as made a PAL patch for it.

I was unsatisfied with the current NTSC-U version because it felt too zoomed out and too wide, so I zoomed it in further and made it narrower.
Keep in mind that it's still a little zoomed out compared to the original 4:3, but it doesn't matter, besides, I think the camera looks better a little further away.

Also of note, the PAL version is slightly wider than the NTSC-U version (even in the default 4:3), so that carries on in the PAL patch.

(Default)
[attachment=42834]
(Widescreen patch)
[attachment=42835]

You can get both of the updated patches in the recent archive.
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Devina -- nicely done. I've been meaning to check out DoC for a while now - while I've heard it's a big change from the other Final Fantasy games, anything with Vincent in it is probably going to kick ass anyway. Biggrin
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DoC is awesome and you will encounter the other chars from FFVII, well atleast I've encountered only one heh, cause playing through Nuvee (Mouse + Keyboard) Didn't work that well, so I might have to replay it again with the 360 Controller.

Also the issue with the other side being oversaturated or something, Search for a post of me about Dirge of Cerberus or an old post of Shadow Lady, she posted a couple years ago a modded plugin (GSDx) which fixed that issue, not sure if one of the latest SVNs fixes this issue aswell.
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(02-28-2013, 09:55 AM)pgert Wrote: ... unless you have a 16:10 monitor.
The address of the Y-axis is usually ((the address of the X-axis) + 4).
You can try it out by going to "Config > Emulation Settings > GS Window",
set "Aspect Ratio" to "Fit to Window/Screen",
and set "Custom Widow Size" to a 16:10 proportion, such as 800 x 500.

@devina40:
Do not include.

Thanks for the valuable advice
The Fast and The Furious Game...
The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.

480p No/16:9 Yes/1080i No/480p on PAL No
Source
List of PlayStation 2 games with HD support
http://en.wikipedia.org/wiki/List_of_Pla...HD_support
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