PCSX2 - Widescreen Game Patches
(03-16-2013, 08:38 AM)johnz1 Wrote: I'd like to request NHL HITZ 2003 and Pro. Hopefully it'll be easy to tackle them at the same time.

Fixed that for you and fulfilled requests Tongue

Attached patches:

NHL Hitz 2003 (SLES_50712)
NHL Hitz 2003 (SLUS_20438)
NHL Hitz Pro (SLUS_20691)

[Image: attachment.php?aid=43188]

[Image: attachment.php?aid=43189]

@devina40:
Please add the patches for Rayman 2 and Alien Syndrome, too: http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid283463
I just wondered why you've removed Red Faction from the WIP list and then realized that nemesis released a patch, how did I miss that? Smile

@nemesis2000:
Thanks for the patch!


Attached Files Thumbnail(s)
       

.pnach   1BAECD6A.pnach (Size: 142 bytes / Downloads: 248)
.pnach   A6B59CA2.pnach (Size: 106 bytes / Downloads: 260)
.pnach   8EA2C9FB.pnach (Size: 142 bytes / Downloads: 250)
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Sponsored links

update for Haunting Ground (link)

before cutscenes fix

[Image: hga.jpg]

after

[Image: hgb.jpg]

but because effects is stored in FMV's files, there are no effects in expanded area

[Image: hg1.jpg]
[Image: hg2.jpg]
[Image: hg3.jpg]
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(03-18-2013, 12:33 AM)No.47 Wrote: Please add the patches for Rayman 2 and Alien Syndrome, too: http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid283463
I just wondered why you've removed Red Faction from the WIP list and then realized that nemesis released a patch, how did I miss that? Smile

Sure. Where's the patch for Alien Syndrome though?

Also, didn't include Primal's lazy patch, because of this:

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid286411

[Image: wa52.jpg]

I'm trying to port Wild Arms 5 to .pnach, and I just can't get the render fix working.
The values on ps2wide.net don't seem to correspond with the .elf file.
In the intro, there's tons of pop-in on the left and right.
Think you can help, Nemesis?
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Requesting Indiana Jones and the Emperor's Tomb NTSC-U patch. I found the widescreen value a long time ago but I could not find a render fix no matter how hard I tried.
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(03-18-2013, 03:16 AM)devina40 Wrote: [Image: wa52.jpg]

I'm trying to port Wild Arms 5 to .pnach, and I just can't get the render fix working.
The values on ps2wide.net don't seem to correspond with the .elf file.
In the intro, there's tons of pop-in on the left and right.
Think you can help, Nemesis?

patch=1,EE,00153994,word,3C024500
patch=1,EE,00153a30,word,3C023F40
patch=1,EE,2015391C,word,3C02442B
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Thanks a million! Smile

Game requests are closed for now.
Everyone, go download version 50 since I took care of some things, and I feel it's a worthy update.

(03-18-2013, 10:49 PM)mrjared123 Wrote: Requesting Indiana Jones and the Emperor's Tomb NTSC-U patch. I found the widescreen value a long time ago but I could not find a render fix no matter how hard I tried.

You should post the widescreen value you found, and I can put it under WIP patches.
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(03-19-2013, 06:49 AM)devina40 Wrote: You should post the widescreen value you found, and I can put it under WIP patches.

The value is 20909C40, change to 3F400000. It was actually pretty easy to find but I searched FOREVER for a render fix but couldn't find it. I'm actually pretty clueless on finding values, I just base it off synce's guide. Thanks synce!
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(03-19-2013, 10:35 PM)mrjared123 Wrote: The value is 20909C40, change to 3F400000. It was actually pretty easy to find but I searched FOREVER for a render fix but couldn't find it. I'm actually pretty clueless on finding values, I just base it off synce's guide. Thanks synce!

I'm not entirely sure how to make render fixes, but then again, I've never really tried.

I linked to this post in the Readme:

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid246844

I guess you just have to find those values and make their float value bigger.
On the top of my head, I know FFX-2 could use a bigger render fix.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid284668

Silent Hill 2 could also definitely use one.
When you're in the apartments and you're running down the hallways, you see black squares popping in and out on each side of the screen, and it looks terrible.
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@devina40:
New patch-improvements (mostly to avoid confusion Ohmy).
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I dunno, they still look like they can be improved a little more.

When you're sure you've done all you can, post 'em again. I'm just a little tired from constant updating, which is why requests are closed and version 50 is out.
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