(09-14-2013, 04:53 AM)flameofrecca Wrote: There is no tutorial for how to adjust other things like 2d objects such as HUD simply because there is no one definitive way to do so, unless of course you know MIPS assembly.
I'm no expert, but pretty much the only way I've managed to find HUD values in some ps2 games is through cheat engine. Honestly, I just searched random values anywhere from 1 to 640, just like I was searching for a widescreen address and just happened to come across one that affects the HUD. As with widescreen, it all depends on that particular game. Some games are just impossible to find anything at all in cheat engine, while others are incredibly easy.
This applies to FMV fixes as well. With both Grandia 2 and Tales of Symphonia, I was able to find addresses that fix the FMV size in cheat engine. Unfortunately, it's all luck. The only tip I can really say is that if you find an address that seems to do something that you want (like affect the HUD size), then keep searching in that address range and you'll probably find something.
On another note...
Here's a pnach for Nicktoons Unite! (NTSC-U) as requested on the list (16:10 added as an option as well)
Here's a perfect example of a ps2 game where it was actually quite easy to find an address that fixes the HUD size, in cheat engine.
Thanks for the reply. Let me try your suggestion out a bit, just to see what would happen.
Also attach .hack//G.U. Vol. 3 NTSC-J 16:10 patch.
(09-13-2013, 05:17 PM)shinra358 Wrote: When 16:9 is turned on for FFXII (even though it already has an internal 16:9 option), it does just this. It looks a bit skinny but that's how it's supposed to be viewed when it's not stretched.
Talking about original 16:9 modes gone completely wrong...
Thank god nemesis2000 fixed it.
09-15-2013, 02:45 PM (This post was last modified: 09-15-2013, 02:46 PM by Dant.)
Hi again, could someone please improve PAL patch of Resident Evil Code Veronica X, mainly FMV. There is a NTSC patch that contains FMVs and partial render fixes (whatever it is), so someone could try to just port NTSC patch.
(09-15-2013, 02:45 PM)Dant Wrote: Hi again, could someone please improve PAL patch of Resident Evil Code Veronica X, mainly FMV. There is a NTSC patch that contains FMVs and partial render fixes (whatever it is), so someone could try to just port NTSC patch.