PCSX2 - Widescreen Game Patches
(12-27-2013, 01:20 PM)rama Wrote: What's the status with the patches? Where are we at? Tongue2

Good I guess. We have about 1150 now. Need to know anything in particular?

(12-27-2013, 11:03 PM)VIRGIN KLM Wrote: Did Futurama and it has a simmilar problem with Digimon World 4...

Nice job with Futurama. I played a little bit of it, the flickering (between 4:3 and 16:9) only seems to happen in first person view (press R3 then move the camera around a little). Does it happen anywhere else?
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(12-27-2013, 11:48 PM)devina40 Wrote: Nice job with Futurama. I played a little bit of it, the flickering (between 4:3 and 16:9) only seems to happen in first person view (press R3 then move the camera around a little). Does it happen anywhere else?

Just only when the game unloads the type of camera you use and reloads it, like when you enter an elevator.

It's minor I know but you have no idea how many days of trial and fail I did until I did those 2 games.
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Sonic Heroes (PAL-M5) (SLES-51950)
.pnach   B7CF071A.pnach (Size: 4,16 KB / Downloads: 458)
- ported from ntsc patch by nemesis

       


Sonic Unleashed (PAL-M5) (SLES-55380)
.pnach   8C913264.pnach (Size: 475 bytes / Downloads: 469)

       


Harry Potter and the Philosopher's Stone (PAL-M10) (SLES-52055)
.pnach   C71A6146.pnach (Size: 751 bytes / Downloads: 490)

       
       


Harry Potter - Quidditch World Cup (PAL-M10) (SLES-51787)
.pnach   62AB6416.pnach (Size: 529 bytes / Downloads: 455)

       
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(12-28-2013, 12:16 AM)VIRGIN KLM Wrote: but you have no idea how many days of trial and fail I did
have

(12-27-2013, 05:31 PM)VIRGIN KLM Wrote: Tried, same result and I'm 100% sure it's the correct address:
Address "206EBCBC" change "3FF8E38F" with "3FBAAAAB"
I need to find what address tries to overwrite that address and kill it.
calculation of this value is to complex, so I don't think that it always will be equal 3FF8E38F

didn't find where calculation starts and ends, found only middle

for ntsc (CRC: B871C1D0)
Code:
patch=1,EE,001b6dac,word,3c023f22

for pal
Code:
patch=1,EE,001b6e1c,word,3c023f22
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(12-29-2013, 12:11 AM)nemesis2000 Wrote: calculation of this value is to complex, so I don't think that it always will be equal 3FF8E38F

didn't find where calculation starts and ends, found only middle

for ntsc (CRC: B871C1D0)
Code:
patch=1,EE,001b6dac,word,3c023f22

for pal
Code:
patch=1,EE,001b6e1c,word,3c023f22

Great to know that it's not only me struggling with that game for such a long time.

Do you think you can give a look to Futurama, it was equally as hard to patch and it has the same issue as Digimon World 4 but it's rather less annoying.
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I attempted SOCOM II (PAL) with limited success.
I found a full screen zoom at address 20CE2940 word 43E480F1
and a vertical adjust at address 204AA02C word 3F924925, but this also stretches the main menu screen

Maybe someone else can have a go. As a note, SOCOM 1 uses the same values.
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(12-29-2013, 12:11 AM)nemesis2000 Wrote: have

calculation of this value is to complex, so I don't think that it always will be equal 3FF8E38F

didn't find where calculation starts and ends, found only middle

I guess i found the end of the calculation.

Digimon World 4 (PAL-M4) (SLES-53405)
Code:
// 16:9
patch=1,EE,001b6de8,word,3c013f40 // 00000000 hor fov
patch=1,EE,001b6df0,word,4481f000 // 00000000
patch=1,EE,001b6e58,word,461ebb03 // 4600bb06
patch=1,EE,001b6e5c,word,46006347 // 4600bb47
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Ported Harry Potter fine, but...

[attachment=47590]

Sonic Unleashed PAL doesn't seem to be working at all, even from boot from a full/fast boot. Using latest PCSX2 SVN build.

Which PCSX2 version do you use ElHecht?
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Quote:Meitantei Conan: Daiei Teikoku no Isan
patch=1,EE,0022be64,word,3c013f40
patch=1,EE,0022be68,word,44810000
patch=1,EE,0022be70,word,4600c602

who can tell me how to found the Address of render fix


Attached Files
.rar   slps_254.rar (Size: 676,72 KB / Downloads: 137)
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(12-29-2013, 04:41 AM)devina40 Wrote: Sonic Unleashed PAL doesn't seem to be working at all, even from boot from a full/fast boot. Using latest PCSX2 SVN build.

I forgot to modify the hor value Laugh

Here is the corrected version :

Sonic Unleashed (PAL-M5) (SLES-55380)
.pnach   8C913264.pnach (Size: 475 bytes / Downloads: 432)


Futurama (PAL-M5) (SLES-51507)
.pnach   EB25115F.pnach (Size: 473 bytes / Downloads: 492)

       


Digimon World 4 (PAL-M4) (SLES-53405)
.pnach   2CEFF37C.pnach (Size: 292 bytes / Downloads: 538)

       
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