PCSX2 - Widescreen Game Patches
@ Nemesis / ggxxtonghao

This Japanese patch for Biohazard Outbreak 1 (Resident Evil Outbreak 1) has a fully working FMV fix:

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid332919

Quote://FMV's fix by nemesis2000
//value 1
patch=1,EE,001BA0E4,word,00000000

//value 2 (hex only)
patch=1,EE,003492B4,word,01262818
patch=1,EE,003492B8,word,24061c00
patch=1,EE,003492Bc,word,00c55822

//value 3 (raw code only with M code for ps2rd)
patch=1,EE,00349118,word,24060015
patch=1,EE,003492E8,word,000b5843
patch=1,EE,003492F0,word,00aB28AC

Any chance of porting the FMV fix to other regions?
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(01-02-2014, 02:50 PM)devina40 Wrote: @ Nemesis / ggxxtonghao

This Japanese patch for Biohazard Outbreak 1 (Resident Evil Outbreak 1) has a fully working FMV fix:

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid332919


Any chance of porting the FMV fix to other regions?
nothing to port
and about value 2, FMV's fix for REO NTSC/PAL is a direct port from REO2, and for some reason value 2 causes TLB miss error when game booting, and for this reason value can be applied only by hex editing iso
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That's kind of weird, but alright.

I corrected the entire Outbreak series. Some of them had different values, but they should all be using the value 3fe38e38 since it's 3FAAAAAB, but others had values such as 3fe28f5c which isn't accurate.
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(01-02-2014, 04:46 PM)nemesis2000 Wrote: nothing to port
and about value 2, FMV's fix for REO NTSC/PAL is a direct port from REO2, and for some reason value 2 causes TLB miss error when game booting, and for this reason value can be applied only by hex editing iso

   

But I've tested
No problem occurs when game booting
I will continue to test
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(01-02-2014, 07:56 PM)ggxxtonghao Wrote: But I've tested
No problem occurs when game booting
I will continue to test

It may work for NTSC-J, but will it work for NTSC-U or PAL? That's the main concern here.
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Hello, an Alternative to the Stock CRC, From Nemesis2000, Marvel vs. Capcom 2


.pnach   4D228733.pnach (Size: 351 bytes / Downloads: 732)
Thanks
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(01-02-2014, 08:22 PM)devina40 Wrote: It may work for NTSC-J, but will it work for NTSC-U or PAL? That's the main concern here.
I don't know , I don't have NTSC-U & PAL version
may be nemesis2000 is right

==================================



Shin Sangoku Musou 4 Empires [NTSC-J] (SLPM-66343)
.pnach   88B27A66.pnach (Size: 197 bytes / Downloads: 570)

Yoshinoya [NTSC-J] (SLPM-62489)
.pnach   370669F7.pnach (Size: 178 bytes / Downloads: 542)

X Fire [NTSC-J] (SLPS-20023)
.pnach   8AE499F2.pnach (Size: 110 bytes / Downloads: 532)

Yoshitsune-ki [NTSC-J] (SLPS-25523)
.pnach   7902B638.pnach (Size: 115 bytes / Downloads: 554)

Yoshitsune Eiyuuden - The Story of Hero Yoshitsune [NTSC-J] (SLPS-25454)
.pnach   491AEEF6.pnach (Size: 308 bytes / Downloads: 534)

Yoshitsune Eiyuuden Shura - The Story of Hero Yoshitsune Shura [NTSC-J] (SLPS-25553)
.pnach   7B29DC24.pnach (Size: 260 bytes / Downloads: 555)


Attached Files Thumbnail(s)
                       
                   
   
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X Squad NTSC-U

Addresses 2028E1E4 and 20283574 seem to affect HEIGHT but I can't seem to find a ZOOM address to zoom it out.
Anyone want to help me on this?

Using this:
Code:
patch=1,EE,2028E1E4,word,3FC71C71 // 3F955555

Results so far into this:
[Image: 2eb47b8.jpg]
[Image: qx59pg.jpg]
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(01-03-2014, 12:31 AM)VIRGIN KLM Wrote: X Squad NTSC-U

Addresses 2028E1E4 and 20283574 seem to affect HEIGHT but I can't seem to find a ZOOM address to zoom it out.
Anyone want to help me on this?

Using this:
Code:
patch=1,EE,2028E1E4,word,3FC71C71 // 3F955555

Results so far into this:

ZOOM address is 2028E1E4+4h
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(01-03-2014, 01:58 AM)Little giant Wrote: ZOOM address is 2028E1E4+4h
Oh thanx let me work on it!

edit: It's not a zoom function actually, it messes up with the height too. It changes the whole immersion of the game actually, simmilarly to Way Of Samurai.
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