PCSX2 - Widescreen Game Patches
Can you double check Alter Echo one more time?
Near the beginning, up the steps, the entire game world breaks:

[attachment=50506]

I found that changing:

patch=1,EE,0021de30,word,3c013c27 //3c013c0e
to
patch=1,EE,0021de30,word,3c010000 //3c013c0e

fixes it. I'm not sure if 3c010000 is the best value, but it doesn't break the game world and seems to be the best render fix value. Anything higher than 3c013c20 seems to break the game world (e.g, 3c013c21, 3c013c22, 3c013c23, etc).
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(05-07-2014, 06:31 PM)devina40 Wrote: Can you double check Alter Echo one more time?
Near the beginning, up the steps, the entire game world breaks:

//Y-fov (Memory Hack)
//0000403f 0000403f 00000000 00000000 00000041
patch=1,EE,20F92200,extended,3f100000 //3f400000

//Zoom (ELF Hack)
//0e3c013c 35fa2134
patch=1,EE,001639f8,word,3c013c2a //3c013c0e 2a
patch=1,EE,001639fc,word,3421a000 //3421fa35

//Render fix (ELF hack)
patch=1,EE,0021de38,word,44800000 //44810000

----------------------------

It's looks like good. but i have tested very short time (sleepy Mellow)


Attached Files Thumbnail(s)
   
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(05-07-2014, 02:14 PM)arapapa Wrote: Evil Twin - Cyprien's Chronicles


//x-Fov
//803f033c 00088344 00000000
//patch=1,EE,0024701c,word,3c033f40 //3c033f80

//Render fix
patch=1,EE,00218178,word,3c013f20 //3c013f80

// xxxx Text Zoom.... Render fix - Long Disatance xxxxxxxxxxxx
//patch=1,EE,00247eb0,word,3c023f00 //3c023f80

//zoom
patch=1,EE,002473b4,word,3c033fab //3c033f80

//Y-fov
patch=1,EE,002170a0,word,3c033f40 //3c033f00

-----------------------------------------------------

Too hard to make a widescreen hack.
Remain render fix of Long Distance.
..
X-fov(Y-fov + Zoom out) + render fix = long distance object's graphics is cracked.

Zoom out + render fix = do not cracked long distance graphics.

Weird game indeed.
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Alter Echo looks great, thanks! Works perfectly. You're so talented.

I keep finding endless games that need widescreen patches that I'm going to fill out the requests a little more.
Some include:

Scaler = http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid371609
Dr. Muto
Freekstyle
Magic Pengel: The Quest for Color
Innocent Life: A Futuristic Harvest Moon

I've also decided to remove the "limit of 2 games per person" request and "no shovelware" rule, because I feel the majority of the best games have already been covered. Go nuts.
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Great work.

VIRGIN KLM, one question, how do you know two games share the same engine? Diggin into the elf code?
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(05-03-2014, 11:07 PM)El_Patas Wrote: - SCAR Squadra Corse Alfa Romeo/Alfa Romeo Racing Italiano
(PAL SLES_533.20) or (NTSC-U SLUS-21321)
- Thunder Force VI (NTSC-J SLPM-55096)


NTSC-U

Squadra Course Alfa Romeo (found a Title Name in the gameindex.dbf)


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.pnach   22FB53FF.pnach (Size: 229 bytes / Downloads: 229)
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PAL

The Godfather

-----------------
It has a different Y-fov value then NTSC-U

   


Attached Files
.pnach   9C5C1478.pnach (Size: 263 bytes / Downloads: 236)
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Thank you very much arapapa for fulfill my requests. Happy
The name of "SCAR Squadra Corse Alfa Romeo" is for the PAL version,
and the name of "Alfa Romeo Racing Italiano" is the NTSC-U.
Y try now for make the patch for the PAL version.

Thank you also for the PAL of The Godfather! Tongue

Best regards.

EDIT: I added the cutscene bars to the PAL patch of The Godfather from
the NTSC-U version which works well also, and i made the patch for
the PAL Spanish version changing the CRC number, which is different
that the one posted, i suspect is the PAL UK version:


.pnach   9C593C78.pnach (Size: 381 bytes / Downloads: 441)

.pnach   9C5C1478.pnach (Size: 313 bytes / Downloads: 431)

       

I tryed to port the patch of the game Alfa Romeo Racing Italiano to
the PAL version, but i not encounter the values, seems the engine
is different than the NTSC-U version, and cannot be ported like
happens with The Godfather game.

Kind regards
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Can I request Mister Mosquito Pal multi 5 SLES_507.69?

I tried with cheatengine but all I got is a deformed mess Sad

Edit: I am also trying to widescreen Wreckless, since I don't recall there is one and it seems that I am missing some adress, or something, the game seems to render properly at 16:9, but as soon as there is some collission, the world, cars etc become a mess.

This is the code
patch=1,EE,2037F4E0,word,3F400000

If someone can take a look at what I am doing wrong...Blush


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(05-08-2014, 12:14 AM)stranno Wrote: Great work.

VIRGIN KLM, one question, how do you know two games share the same engine? Diggin into the elf code?

It's mostly the fact that they feel, look and even sound the same. Physics, button layout, menus all look like palette swaps of the same thing, if that makes sense.
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