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07-30-2014, 01:11 AM
(This post was last modified: 07-30-2014, 01:38 AM by shinra358.)
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Nemesis, do you know if it's possible to change the FOV of RE: Code Veronica so that it matches the HD Remaster version?
The original game (even in 4:3) looks way too wide.
Here's a video for reference:
http://www.youtube.com/watch?v=O4sBH6MO3UA
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(07-30-2014, 07:36 AM)devina40 Wrote: Nemesis, do you know if it's possible to change the FOV of RE: Code Veronica so that it matches the HD Remaster version? hor fov the same in both version original PS2 and HD edition
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07-30-2014, 01:11 PM
(This post was last modified: 07-30-2014, 01:12 PM by Devina.)
(07-30-2014, 11:28 AM)nemesis2000 Wrote: hor fov the same in both version original PS2 and HD edition
Please take another look. They definitely did narrow the FOV more, and made it a little more vert-.
But since we don't want verti-, we just want to try to make the FOV a little narrower.
(PS2)
(HD)
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(07-30-2014, 01:11 PM)devina40 Wrote: But since we don't want verti-, we just want to try to make the FOV a little narrower. The game hard coded for 4:3, expanding hor fov, shows empty spaces in many places. Cutscenes also very strongly hardcoded for 4:3, even code for clipping of some objects stored not in the elf file. So see no reason break 16:9 aspect to match HD version in some places. Also in my last reupdate of the RE CV WS patch, to prevent clipping in cutscenes, hor fov+ removed at all.
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I'm sure it isn't possible because they are video files, but would it be possible to convert the FMV's of Kingdom Hearts 1 and 2 final mix to 16:9? they have letterboxing so thankfully they are correct aspect ratio.
If not with pnachs, Is it possible to removed, crop, and replace the files?
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07-30-2014, 09:33 PM
(This post was last modified: 07-30-2014, 09:44 PM by Devina.)
(07-30-2014, 02:39 PM)nemesis2000 Wrote: The game hard coded for 4:3, expanding hor fov, shows empty spaces in many places. Cutscenes also very strongly hardcoded for 4:3, even code for clipping of some objects stored not in the elf file. So see no reason break 16:9 aspect to match HD version in some places. Also in my last reupdate of the RE CV WS patch, to prevent clipping in cutscenes, hor fov+ removed at all.
I think I got it, using your latest patch:
Quote:patch=1,EE,001322a0,word,3c023fc0 //ab is default, c0 looks better
patch=1,EE,00354CE0,word,3f800000 //zoom out
This makes the game look a million times better, and sure, there are some areas with invisible doors, but they show in default widescreen anyway. Also, it gets better later in the game.
What I did was change the ab to c0, which made the game narrower, but also zoomed it in too much.
So I found the zoom value and zoomed it out to counter it.
(07-30-2014, 07:15 PM)hellbringer616 Wrote: I'm sure it isn't possible because they are video files, but would it be possible to convert the FMV's of Kingdom Hearts 1 and 2 final mix to 16:9? they have letterboxing so thankfully they are correct aspect ratio.
I already ported FMV hacks for KH1.
As for KH2, no FMV hacks yet.
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(07-30-2014, 09:33 PM)devina40 Wrote: What I did was change the ab to c0, which made the game narrower, but also zoomed it in too much. because it's not a zoom, it's vert- fov
(07-30-2014, 09:33 PM)devina40 Wrote: So I found the zoom value and zoomed it out to counter it. also, it's not a zoom too, real zoom here
Quote:002e2ab0 3c024000
besides increasing hor fov will cause this in many places
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Sorry maybe i should have said CGI, the prerendered ones. they don't seem to be effected
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07-31-2014, 06:49 AM
(This post was last modified: 07-31-2014, 06:53 AM by Devina.)
(07-31-2014, 04:36 AM)nemesis2000 Wrote: because it's not a zoom, it's vert- fov
also, it's not a zoom too, real zoom
How is the zoom value I found not a "zoom"?
I'll play around with the one you found later, I'm moving tomorrow.
As long as it's c0, I don't really mind the missing geometry as much as you do.
I think the narrower FOV of the HD version is more important.
I did a full playthrough of the game a few months ago and don't remember anything too bad.
I think the worst offender is the gate when Claire meets Steve for the first time, then after that, it's rather minor.
For a compromise, I'll try keeping it c0 and zooming it so that all the minor missing geometry is hidden, because I feel that's the best outcome for this game.
Do you know if there's a separate zoom for cutscenes and gameplay? Kind of like the cutscene-only zoom for KH2. If so, then let's try finding the best values for both.
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