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It doesn't pertain to widescreen patching exactly, but having seen that post about nemesis adding a code to draw more of the geometry than normal I got my hopes up that it might relate to the back culled geometry in games like Dirge of Cerberus, Wild Arms, and etc. If the engine can be told to draw the geometry that isn't normally viewed without a widescreen patch, I figure it could also be told to do the same pertaining to the reverse side of models. I just don't have the slightest clue how to begin looking for a value(s) like that.
Unfortunately I can't take any in-game shots because as soon as the camera is rotated, the geometry is drawn. I've messed with Cheat Engine a little enough to be able to edit basic camera movements and other simple things like that. I'm just at a loss for telling the game to draw more geometry.
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Why do you want to draw geometry you can't see though?
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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I'm hoping to be able to extract the models. Some members over at the xentax forums have tried decoding the format, and though they've had a little success, the difficulty of it has caused almost everyone to give up.
But you guys seem to have the know how necessary to tell the game what you want it to do, so I'm hoping to gain a little bit of that knowledge.
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Hey everyone. Just registered to thank you all for your hard work. I have a couple requests, but wouldn't waste them on my first post. Peace!