PCSX2 - Widescreen Game Patches
(09-16-2014, 09:09 AM)devina40 Wrote: Ooh, thanks! I'm sad Kri/Kasai are verti-.
VIRGIN, you might wanna take a look at it.

It's good, though I'm sure it obstructs things that you should be able to see on the top/bottom spaces.
I'm puzzled how to change it to be normal widescreen without glitching it to death.
Also I have no clue how to make that damn render fix on those ones.
(09-12-2014, 01:08 PM)nemesis2000 Wrote: nope
but forget about about patch for Michigan: Report From Hell, increasing hor fov causes problem with texture loading due to lack of enough vram size
I see what you mean now, though I doubt it's the correct approach. I'm still not convinced it can't be done.
Reply

Sponsored links

(09-17-2014, 08:57 PM)sergx12 Wrote: yep.looks like alternate game version
Try this

It works! great!

By the way, is the menu part still 4:3? But it is really great even only the fighting part is 16:9! Many thanks!
Reply
(09-17-2014, 10:38 PM)VIRGIN KLM Wrote: I'm still not convinced it can't be done.
Proper hor+ widescreen has graphical issues.
I'll post today patch for pal version and you will see what I mean
Reply
Samurai Champloo - Sidetracked (NTSC-U) (SLUS-21343)
- Updated patch is here
       


The Mark of Kri (PAL-M5) (SCES-51164)
- Updated patch is here

       
       
       
Reply
(09-18-2014, 06:46 PM)ElHecht Wrote: The Mark of Kri (PAL-M5) (SCES-51164)
Seems complicated, does it have a render fix?
Reply
post as is because patch has issues with a textures
Quote:Michigan: Report from Hell (SLES-53073) / CRC: DCD7104E

patch=1,EE,001A70D0,word,240400A8 //hor fov (original value reads from 0029ca00)
patch=1,EE,00184DF0,word,3C023F06 // render fix

also note that without patch pal and pal60 mode has different aspect ratio because it depends from vertical resolution which is different for pal and pal60 (ntsc) mode and the patch is based on aspect ratio for pal60 (ntsc) mode
Reply
(09-18-2014, 09:38 PM)VIRGIN KLM Wrote: Seems complicated, does it have a render fix?

It probably does, ElHecht's patches can be difficult to port over to NTSC-U.
It's why I can't get the SOCOM series and Sonic Unleashed.
Reply
(09-19-2014, 12:26 AM)nemesis2000 Wrote: Michigan: Report from Hell (SLES-53073) / CRC: DCD7104E

patch=1,EE,001A70D0,word,240400A8 //hor fov (original value reads from 0029ca00)
patch=1,EE,00184DF0,word,3C023F06 // render fix

Are you 100% sure address 00184DF0 is the correct address? I had exactly the same bug on a near/relative/pointer address when I was patching Tiger Woods games. Turns out you could pacth it with an other address that you had more precise control of how much stuff you let get rendered than a range of 48 like in this case, that's extremely tight, even the smallest change will load way too many textures and little to no extra geometry. I have to say that even without the render fix it's usable. Most of us have survived so many games on Dolphin missing some geometry on their sides when you'd use Widescreen hack, this is better than those.
Reply
I'll just jump in here and say I'm glad you guys do the render fixes. Like what VIRGIN KLM said, a lot of games in Dolphin basically miss craptons of geometry with it's built in widescreen hack.

Part of the reason that instead of emulating my GCN version of Tales of Symphonia, I bought the PS3 port. I started the GCN version in Dolphin, but the widescreen hack had missing crap everywhere. Basically all characters disappeared if they clipped outside of 4:3. The PS3 port is lower resolution overall, but at least it's proper 16:9.

So again, good job with doing it the hard/right way!
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Reply
(09-19-2014, 02:19 AM)VIRGIN KLM Wrote: Are you 100% sure address 00184DF0 is the correct address?
Yes because problem with a textures you can notice even without render fix
[Image: rfh.jpg]
Reply




Users browsing this thread: 17 Guest(s)