12-30-2014, 04:00 AM (This post was last modified: 12-30-2014, 05:05 AM by Vahkiti.)
I have a request to make: Version 1.0 of Ratchet & Clank Going Commando (NTSC). I have no idea how to tell the difference between the two versions. All I know is that they exist, and I have the one that is not compatible with the patch you have provided. :/
EDIT: Patch just randomly started working. Uh.. never mind?
12-31-2014, 11:29 AM (This post was last modified: 12-31-2014, 12:00 PM by avih.)
Devina, I noticed that the current cheats_ws.zip on github hasn't been updated in a while. When I extracted your main download (from 2014-12-18) I noticed that the cheats_ws folder in it has 107 files modified, 585 new files and 11 removed files compared to the current cheats_ws.zip.
I want to take your main download, unrar it, and then zip the cheats_ws folder and replace the current cheats_ws.zip file with the new one.
Anything I should know before doing so? Is the cheats_ws folder on your download contains patches which are considered stable etc?
Or maybe you want to update it with new patches which you consider stable before I update it? or do some other cleanups etc?
Shall I wait? or take the 2014-12-18 one now and then update again when you've updated it?
Also, I've noticed that the following files inside your cheats_ws have capital letter extension. While this works within the zip, it won't work extracted at the cheats_ws folder on Linux:
-- edit - I originally thought that the zip is from 2014-10-05 since that's the date of the main folder inside it. I later noticed that inside the cheats_ws folder the latest files are from 2014-12-18.
There is a dynamic address preventing me from finishing a widescreen patch for NBA Ballers. In Cheat Engine I've found a work around by scanning for a specific AOB and replacing it so that I can disable an opcode.
Does anyone know if it's possible to use AOBs with PCSX2's cheat system? If not, is it ever possible that someone can add the functionality of using AOBs?
I don't know when the next release would be, and hundreds of patches were added/updated since the last time we packed cheats_ws.zip, so I thought it would be a good idea to update the archive.
Also, we can update the zip now and then update it again later when you want to, so it's not irreversible
The only thing I don't know is if you consider the current patches at the cheats_ws folder inside your download better than what we have currently at cheats_ws.zip. If it's better, then I think we should update the zip.
Other than maybe including more patches, in what meaningful ways would "preparing the next release" improve what you have now?
Is there any chance that you can help to make a SLPM_656.00 (Suikoden IV Japanese version) wide screen patch? I've looking it for a very long time, thank you !
01-01-2015, 11:48 PM (This post was last modified: 01-01-2015, 11:48 PM by Devina.)
(01-01-2015, 04:58 AM)avih Wrote: I don't know when the next release would be, and hundreds of patches were added/updated since the last time we packed cheats_ws.zip, so I thought it would be a good idea to update the archive.
Also, we can update the zip now and then update it again later when you want to, so it's not irreversible
The only thing I don't know is if you consider the current patches at the cheats_ws folder inside your download better than what we have currently at cheats_ws.zip. If it's better, then I think we should update the zip.
Other than maybe including more patches, in what meaningful ways would "preparing the next release" improve what you have now?
Feel free to update the archive then. (delete the entire cheats_ws and reupload my latest one)
And yes, the cheats_ws folder will always be better here.
(01-01-2015, 07:30 AM)zcy85611 Wrote: Is there any chance that you can help to make a SLPM_656.00 (Suikoden IV Japanese version) wide screen patch? I've looking it for a very long time, thank you !
PHP Code:
patch=1,EE,0048717c,word,3c013f40 //hor value patch=1,EE,00487180,word,44810000 patch=1,EE,00487188,word,4600c602 patch=1,EE,004b5844,word,3c0143f0 //vert value