PCSX2 - Widescreen Game Patches
Can I make a request for the ntsc-u version of neopets the darkest fairie
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(01-04-2015, 12:33 AM)Aced14 Wrote: I don't know what you're referring to by "proposed" values, but if you're thinking of things like the widescreen helper tool's built-in values, 1.0 (3F800000) would probably be the most likely value to apply to both horizontal and vertical FOVs. 1.0 is way more generic than a lot of other potential FOV values, so it makes sense that it'd apply in more games. But that's not to say that it'll apply to all or even most games. Other widescreen helper values like 447.0 (43DF8000) and 448.0 (43E00000) look like they'd have a higher chance of applying to vertical FOVs, since 448 is often used as an internal height resolution.

FOVs aren't set up in a standardized way across all PS2 games. Every game potentially has a different way of doing FOVs. Having said that, you might have an easier time finding FOVs in certain games if they use the same game engine as another game that already has widescreen hacks available for it.

Many PS2 game developers probably designed in-house game engines that were used for all of their games. So for example, if you're trying to create widescreen hacks for game developer A's second game, and hacks are already available for their first game, there's a moderate chance that the first game's hacks could point you in the right direction to hack the second game. Be careful not to confuse developers with publishers. Publishers like EA have a whole lot of developers under their portfolios, so it's highly likely that their games use a myriad of different game engines. You'd want to look for specific "teams" responsible for given games or series of games. Or try to research games that use popular generic engines like RenderWare.

I really appreciate your help, about the “proposed values”, I was talking about synce’s “Useful Reference/Guide to Viewport Render Expansion” and devina40’s “How to convert .pnachs to other regions (Common widescreen values)”, I’m trying to make an elf hack no luck using cheat engine, these are what I’ve got:
1.- Horizontal fov and some zoom addresses (applying hor fov results messing the game, because 2D stuff stay the same)
2.- I need to find the main hud address or
3.- I need to find the vertical fov address
I’ve tried 447.0 and 448.0 as you proposed in cheat engine then no luck, I think even finding the vertical fov, the game could still result messed up, maybe not.
Thank you very much again.
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(01-08-2015, 04:22 AM)Ember2528 Wrote: Can I make a request for the ntsc-u version of neopets the darkest fairie

Did you check the archive? It's in there.
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Here it is the complete widescreen hacks of the game Mafia, with the
complete render fixes made by arapapa for both versions of the game.
Thank you very much arapapa. Smile

       


Mafia NTSC-U (SLUS-20671)

.pnach   B67F4F9E.pnach (Size: 504 bytes / Downloads: 543)

Mafia PAL (SLES-52282)

.pnach   7E9B5698.pnach (Size: 443 bytes / Downloads: 434)

Best regards.
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I made the widescreen hack for the game Bouken Jidai Katsugeki: Goemon,
but unfortunately needs a render fix and i don't know how to make
render fixes, i tried it but without result.
Please if somebody can make the render fix and complete the hack
would be great:
Quote:gametitle=Bouken Jidai Katsugeki - Goemon [NTSC-J] (SLPM-65014)
crc=E94C216C

patch=1,EE,21FBB0C0,extended,3F206D3A //3EF0A3D7 vert
patch=1,EE,003391A4,word,3C014328 //3C014360 zoom
patch=1,EE,00338808,word,3C0143F0 //3C0143A0

I can provide the ELF files if is needed by pm.

Best regards.
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The Teenage Mutant Ninja turtles patch needs a fix:

       
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(01-09-2015, 12:50 AM)Little giant Wrote: I made the widescreen hack for the game Bouken Jidai Katsugeki: Goemon,
but unfortunately needs a render fix and i don't know how to make
render fixes, i tried it but without result.
Please if somebody can make the render fix and complete the hack
would be great:

I can provide the ELF files if is needed by pm.

Best regards.


gametitle=Bouken Jidai Katsugeki - Goemon (J)(SLPM-65014)

//Widescreen hack 16:9

//X-Fov
patch=1,EE,003387a4,word,3c013f40 //3c013f80

//Render fix.. Scale
patch=1,EE,00338808,word,3c0143f0 //3c0143a0
patch=1,EE,00321de4,word,3c0143f0 //3c0143a0

//Render fix.. Object of the Room
patch=1,EE,00320600,word,3c013f70 //3c013f19
patch=1,EE,00320604,word,34210000 //3421999a

//Render fix.. Structure of Outside - Memory hack
patch=1,EE,21fbb0dc,extended,3fa00000

--------------------------------------------------
I have tested very short time. and needs to find last render fix in the ELF.
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(01-09-2015, 07:58 AM)arapapa Wrote: gametitle=Bouken Jidai Katsugeki - Goemon (J)(SLPM-65014)

//Widescreen hack 16:9

//X-Fov
patch=1,EE,003387a4,word,3c013f40 //3c013f80

//Render fix.. Scale
patch=1,EE,00338808,word,3c0143f0 //3c0143a0
patch=1,EE,00321de4,word,3c0143f0 //3c0143a0

//Render fix.. Object of the Room
patch=1,EE,00320600,word,3c013f70 //3c013f19
patch=1,EE,00320604,word,34210000 //3421999a

//Render fix.. Structure of Outside - Memory hack
patch=1,EE,21fbb0dc,extended,3fa00000

--------------------------------------------------
I have tested very short time. and needs to find last render fix in the ELF.


thank you
but now it still needs anohter render fix
Quote:gametitle=Bouken Jidai Katsugeki - Goemon (J)(SLPM-65014)

//Widescreen hack 16:9
patch=1,EE,21FBB0C0,extended,3F206D3A //3EF0A3D7 vert
patch=1,EE,002EECAC,word,3C013f9a //3C013F68 zoom
patch=1,EE,002EECb0,word,3421e462 //34215697

       
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(01-09-2015, 05:58 AM)PsxFan107 Wrote: The Teenage Mutant Ninja turtles patch needs a fix:

What did this patch update?

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid423080
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(01-10-2015, 12:09 AM)Devina Wrote: What did this patch update?

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid423080

The update was adjusting the 3d bit after picking a turtle into widescreen as well as the turtle on the level selection. Also the in-game zoom value is now an ASM hack instead of a ram address.
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