PCSX2 - Widescreen Game Patches
I need widescreen patch for Brian Lara International Cricket 2007 (SLES-54230) (0940508D) please
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(10-19-2023, 05:34 PM)Backgamon Wrote: 50 Cent - Bulletproof (F) (SLES-53906)


Worms Forts - Under Siege (PAL-M2) (SLES-53342)

SLES-53342 is EA Sports Cricket 2005 (v1.00) (PAL-E).
https://wiki.pcsx2.net/Cricket_2005
http://redump.org/disc/12523/

Worms Forts: Under Siege (v1.02) (PAL-M2) has serial-code SLES-52342.
https://wiki.pcsx2.net/Worms_Forts:_Under_Siege
http://redump.org/disc/26685/
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(10-24-2023, 01:39 PM)pgert Wrote: Worms Forts: Under Siege (v1.02) (PAL-M2) has serial-code SLES-52342.
https://wiki.pcsx2.net/Worms_Forts:_Under_Siege
http://redump.org/disc/26685/

Sorry a little mistake with number.
Patch are right by the way, checked and working.
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hi everyone, can someone help me with a patch for Sega Superstars Tennis (SLUS_217.33). The native widescreen seems to set just the HUD (vert-), the ingame is still stretched. 

Also if anyone can convert the Dance Dance Revolution X patch from American version (SLUS_217.67) to Japanese one (SLPM_550.90), I would be greatful.  Smile
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Hi,
maybe i can have some helps.
I try to convert Starwars Battlefront (NTSC-U) to (PAL-F).
I found ALL adress...in menu it work well and widescreen work like US side.
But after loading level, all crash (TLB missing).
I checked many times all adress and this is the right ones...
 I see in console a elf change at loading...but with same CRC...
Code:
gametitle=Star Wars: Battlefront (PAL-F)

description=Renders the game in 16:9 aspect ratio, instead of 4:3.

[Widescreen 16:9]
gsaspectratio=16:9

patch=1,EE,004c478c,word,46010034
patch=1,EE,004c4790,word,45020005
patch=1,EE,004c4794,word,8cc20000
patch=1,EE,004c4798,word,8ca20000
patch=1,EE,004c479c,word,24420002
patch=1,EE,004c47a0,word,03e00008
patch=1,EE,004c47a4,word,aca20000
patch=1,EE,004c47a8,word,24420002
patch=1,EE,004c47ac,word,03e00008
patch=1,EE,004c47b0,word,acc20000
patch=1,EE,004c47b4,word,27bdff00
patch=1,EE,004c47b8,word,3c013f38 //partial rfix
patch=1,EE,004c47bc,word,44810000
patch=1,EE,004c47c0,word,7fb000f0
patch=1,EE,004c47c4,word,46006307
patch=1,EE,004c47c8,word,7fb100e0
patch=1,EE,004c47cc,word,46006b42
patch=1,EE,004c47d0,word,7fb200d0
patch=1,EE,004c47d4,word,00000000//46000002
patch=1,EE,004c47d8,word,46007382

patch=1,EE,0049992c,word,3c013f40 //hor fov
patch=1,EE,00499930,word,44810000
patch=1,EE,00499938,word,46000003

patch=1,EE,004c4ac4,word,0c13120b
patch=1,EE,004c4af4,word,0c13120b
I don't understand whats wrong.
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(10-27-2023, 06:17 PM)Backgamon Wrote: Hi,
maybe i can have some helps.
I try to convert Starwars Battlefront (NTSC-U) to (PAL-F).
I found ALL adress...in menu it work well and widescreen work like US side.
But after loading level, all crash (TLB missing).
I checked many times all adress and this is the right ones...
 I see in console a elf change at loading...but with same CRC...
Code:
gametitle=Star Wars: Battlefront (PAL-F)

description=Renders the game in 16:9 aspect ratio, instead of 4:3.

[Widescreen 16:9]
gsaspectratio=16:9

patch=1,EE,004c478c,word,46010034
patch=1,EE,004c4790,word,45020005
patch=1,EE,004c4794,word,8cc20000
patch=1,EE,004c4798,word,8ca20000
patch=1,EE,004c479c,word,24420002
patch=1,EE,004c47a0,word,03e00008
patch=1,EE,004c47a4,word,aca20000
patch=1,EE,004c47a8,word,24420002
patch=1,EE,004c47ac,word,03e00008
patch=1,EE,004c47b0,word,acc20000
patch=1,EE,004c47b4,word,27bdff00
patch=1,EE,004c47b8,word,3c013f38 //partial rfix
patch=1,EE,004c47bc,word,44810000
patch=1,EE,004c47c0,word,7fb000f0
patch=1,EE,004c47c4,word,46006307
patch=1,EE,004c47c8,word,7fb100e0
patch=1,EE,004c47cc,word,46006b42
patch=1,EE,004c47d0,word,7fb200d0
patch=1,EE,004c47d4,word,00000000//46000002
patch=1,EE,004c47d8,word,46007382

patch=1,EE,0049992c,word,3c013f40 //hor fov
patch=1,EE,00499930,word,44810000
patch=1,EE,00499938,word,46000003

patch=1,EE,004c4ac4,word,0c13120b
patch=1,EE,004c4af4,word,0c13120b
I don't understand whats wrong.

For multi-ELF games I recommend to add conditional codes like E-type or D-type so it only executes the codes if the condition was met (like starting 4-byte value from the other ELF).

More on the E-type/D-type codes:
https://israpps.github.io/CheatDevicePS2...Types.html
https://github.com/mlafeldt/ps2rd/blob/m..._types.txt
[Image: cGzK8nC.gif]
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Is there a widescreen hack for "The Document of Metal Gear Solid 2 (NTSC)" yet? I have activated a patch but the VR training still has only 4:3
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(10-28-2023, 10:51 AM)EpixNext Wrote: Is there a widescreen hack for "The Document of Metal Gear Solid 2 (NTSC)" yet? I have activated a patch but the VR training still has only 4:3


.pnach   SLUS-20543_696F7462.pnach (Size: 467 bytes / Downloads: 63)
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(10-28-2023, 12:51 AM)BloodRaynare Wrote: For multi-ELF games I recommend to add conditional codes like E-type or D-type so it only executes the codes if the condition was met (like starting 4-byte value from the other ELF).

More on the E-type/D-type codes:
https://israpps.github.io/CheatDevicePS2...Types.html
https://github.com/mlafeldt/ps2rd/blob/m..._types.txt

Thanks for the help.
But i think i gave up, it's a bit too hard for me (i'm not a coder).
I only found some easy step to convert code to another region (mainly search in memory), i'm unable to modify/create codes.. :/
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The Widescreen patch for "X2 - Wolverine Revenge/X-Men 2 Wolverine Revenge" doesn't work very well after 3rd stage.
Camera go up u can see all level from the top...and game hang.

It happen with USA and EU (E) version.
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